ygSound derived from ygSoundServer | Example | Source | Header |
Messages |
file | file | set the name of the sound file |
loop | [bool] | set the sound looping mode |
play | [bool] | start the sound playing with file and amplitude |
stop | [bool] | stop the sound playing with file and amplitude |
updateInterval | float | set the update interval for sound server |
Events |
start | the sound has started | |
stop | the sound has stopped |
Comments |
constructor ygSound
destructor ~ygSound
method reset
1 reset playing flag to false
2 reset loop flag to false
3 set current distance to 0.0
4 set update interval to 0.1
5 if a sample exists then delete it
method message
1 set the name of the sound file
2 set the sound looping mode
3 start the sound playing with file and amplitude
4 stop the sound playing with file and amplitude
5 set the update interval for sound server
method setFile
method setLoop
method setDistance
method setAmplitude
method setFalloffDistance
method setAttenuation
method isPlaying
method isPaused
method play
1 if no sample then create a new bergenSample
2 generate a heartbeat for the server
3 the sound has started
method pause
method stop
1 if a sample is playing
1.1 send a stop command to the server
1.2 the sound has stopped
method app
1 if a sample exists
1.1 generate a heartbeat for the server
1.2 if the sample is playing
1.2.1 if sample has stopped then stop
1.2.2 else, compute new amplitude
1.2.2.1 if update interval has passed then update sound server
1.2.2.1.1 determine position of this sound
1.2.2.1.2 get position relative to CAVE