ygTexture derived from ygGeometry | Example | Source | Header |
Messages |
file | file, [bool] | load the given texture file with optional caching |
cache | bool | set the default object caching mode |
reload | reload the currently loaded object | |
showLocal | [bool] | set whether the object is drawn locally |
position | create a parent ygTransform and pass the message | |
orientation | create a parent ygTransform and pass the message | |
size | create a parent ygTransform and pass the message | |
updateInterval | create a parent ygTransform and pass the message | |
reliableKey | create a parent ygTransform and pass the message |
Comments |
constructor ygTexture
1 create texture polygon
destructor ~ygTexture
method reset
1 set cache to true
method message
1 load the given texture file with optional caching
2 set the default object caching mode
3 reload the currently loaded object
4 set whether the object is drawn locally
5 create a parent ygTransform and pass the message
method setTexture
1 if cache mode is true then retrieve from texture cache
2 else, load the file using loadFile
2.1 get number of image components
2.2 if alpha channel then set transparency
2.3 set intersection traversal mask
method createGeometry
1 create a new pfGeode and add it to the scene
2 allocate (from shared memory) an array of vertices for the polygon
3 create an array of normals for the polygon
4 create an array of texture coordinates for the polygon
5 create the geometry set and add the geometry data to it
6 Create a new material
7 Create a pfGeostate, add the material, and then assign it to our geometry
method createTransform
method createDebugNode