Student Virtual Game Company Web
Sites |
Game Title and Concept |
Comments |
Applied
Widgetronics
|
3D
game with a Pedal Plane
|
- 1st
Prize Winner
- Simple and effective game play
- Maticulous art work and use of
sound
- Very complete and polished final
product
- Good design tradeoffs for flight dynamics
- Fantastic use of stereo
|
Phil
Enterprises
|
Astroid Shooter
Remake of Asteroids
|
- 2nd Prize
Winner
- Self-built
gravitational physics model
- Lots of different
powerups that affect the gravitational model
- Team was able to
demonstrate each powerup
- Good exploration
of design tradeoffs in the effort to make the game fun
- Original visual
presentation of the traditional asteroids game
- Should have put
the powerup voice-overs in the final version
|
Spleen
|
MindBlur
Two player tactical game
|
- 3rd
Place Honorable Mention
- Technically complex implementation
for matching logical constraints
- Development of flood-fill
algorithm to determine reachability for combatants
- Limited camera views detracted
from the stereoscopic experience
- Would have been good to be able to see
the game from the chess piece's point of view
- Spleen intends to continue development of
their game. For the latest version of their game go to: http://spleen.microfirmz.us
|
Asterisk |
Arcanius
Solar System Exploration game for Adler
Planetarium's Crown 3D Theater
|
- Original
game idea
- Excellent
presentation of visual effects
- Effective
techniques for dealing with size and scale to represent the solar system
- Game
can be confusing to players who are unfamiliar with all the different
levels to the game
- Game
did not have the ability to restart
|
Jagson
Entertainment
|
iSmash
Third person shooter flavored
after SmashTV, Running Man, Contra
|
- Strong start with
prototype in mid-semester
- Excellent
3D opening menu design
- Lack of
incremental integrations of game capabilities and modules ultimately
caused the final product to appear incomplete
- Would
have liked to see more levels to the game to illustrate the ability of
the system to load multiple levels
- Team
was not well prepared for final presentation- powerpoints and software
were installed just before presentation
- Game
felt incomplete with no ability to restart
|
Edutron |
Mars Explorers
Mars Rover driving simulation
for Adler Planetarium's Crown 3D Theater
|
- Mid-semester
demonstration was more engaging than final version
- Too much
time spent on overcoming technical hurdles to the detriment of the
overall gameplay
- Overall
gameplay or goal of the game is lost
- Should
have added an arcade mode with non-realistic terrain to to let users
enjoy the physics engine more
- Most
of the additional gameplay features indicated at mid-semester were not
implemented- e.g. rocks, articulated arm to pick up rocks etc.
- Too
little progress for a 3 person team
|
Brainwerks
Entertainment |
Egg 'Em
Egg Shoot'em up Game
|
- Mid-semester
game was disappointing. There was practically nothing to see
- Final game
was a marked improvement
- Good
attempt to incorporate gameplay elements such as deformable terrain
- Use of
stereoscopic 3D was weak
- Game
simply did not work at all until components were stripped out
- Insufficient
pre-testing on demo systems before class presentation
- Game
had no intro screen, no end screen
- Game
did not restart after ending
|
Enigma
|
MapPoint
Drive around night clubs in
Chicago and solve mathematical puzzles
|
- Challenging
gameplay idea since fun and educational games are always difficult to
implement
- Good
that at least 1 game puzzle was implemented
- Camera
should have been improved
- Artwork
was lacking compared to other teams
- Opening
stereoscopic movie was nice addition
- Game
ending screens were rushed
- Overall
project felt rushed
|