Spring 2011 Class Schedule & Logistics

Version: February 15, 2011

01/14
01/21
01/28
02/04
  • ASSIGNMENT 1 DUE: Class demonstrates First Assignment
  • Class Team Formation
02/11
02/18
  • Physical and perceptual limits of human interaction, user-testing and user-interfaces
  • Class time to brainstorm
  • ASSIGNMENT 2 DUE: Class presents "game" storyboards for game concept
02/25
03/04
  • Game AI
  • Weekly project reviews & class time to use TacTile
03/11
03/18
  • ASSIGNMENT 4 DUE: MID-SEMESTER REVIEW
03/25
  • UIC SPRING BREAK
  • Weekly project reviews & class time to use Wall
04/01
04/08
  • LSU SPRING BREAK
  • Weekly project reviews & class time to use Wall
04/15
  • Game Physics
  • Weekly project reviews & class time to use Wall
04/22
  • Guest Speaker: TBD
  • or Catchup
04/29
  • ASSIGNMENT 5 DUE: FINAL PRESENTATIONS
05/06
  • FINAL PROJECTS DUE
  • Post final design documents and full download of source, video, and game on your web site. ftp a zip of your entire game web site and game and put it at ftp.evl.uic.edu/pub2/INcoming/cs426

AGD (Art of Game Design) Cards 

AGD cards will be used in the following ways during class:
  1. In-class activity to introduce the cards in the context of existing video games.
  2. When team members meet to pitch each other their game designs. Team members will use the cards to explain why their design is better than their team mates.
  3. Presentation of game concept to the class as a whole. The team must explain how their design answers the criteria of at least 3 AGD cards.
  4. In-class rebuttal. During weekly progress updates, a competiting team will choose a card and ask the presenting team to answer the questions on the card.

Class Groups

Assignments

ASSIGNMENT 1: Learning About Unity3D and 3D Modeling:

Go through Unity3D and Blender tutorials.

CS Students will develop a simple pinball-like game using Unity3D.
  • Minimum requirements:
    • Launch at least 1 ball.
    • Ball must move using Unity physics.
    • Two paddles to deflect ball.
    • At least some obstacles that deflect the ball.
Art Students will create 3D models and import them into Unity3D.
  • Minimum requirements:
    • Create a drawn sketch for at least 2 objects you want to create.
    • Create 3D models of at least 2 objects, one object must have an imbedded animation.
    • All objects must have textures on them.
    • All objects must be viewable from within Unity3D.

ASSIGNMENT 2: Brainstorm Presentations
    Each group is going to have to give a presentation consisting of the following information:

  1. Name of your video game company
  2. Your company's web site
  3. Introduction to your team members and their roles in the company
  4. 5 minute storyboard presentation of your final gameplay idea
  5. Explain how your game idea answers the questions addressed in at least 3 AGD cards.
  6. All your storyboards must be posted on your web site

ASSIGNMENT 3: One Page Project Management Sheet
   
Fill out this sheet for your team

ASSIGNMENT 4: Mid-semester Game Progress Report

Give a 15 minute demonstration and presentation on the status of your game.

You need to ensure the day before your presentation that everything is working perfectly on the system you are going to demonstrate on. You will NOT be allowed to install or fiddle with your demo during your demonstration time.  For all presentations make sure that:
    1. You end your presentation on time. I will kick you off if you go over time.
    2. You have readable slides with large enough fonts and a readable color scheme.
    3. Your thoughts are well organized.
    4. The Demo Works!

ASSIGNMENT 5: FINAL Demonstration & Documentation

Most of your grade for the class hinges on this.

Approximately 20 minutes per group- depending on how many groups are in the class.

Late assignment turn-in policy

Final Exams

Class Groups

  LSU's Class Web Site

Company Names & Web Sites

Game Concept
Team 1 - NxtLevel Games

UIC
  • Derek Bolt (LEAD)
  • Kamal Sarumi
  • Adam McGovern

LSU
  • Will Lee
  • Gretchen Bangs (ART)


Team 2 - Bit Please

UIC
  • Erickson, Chris (LEAD)
  • Denney, Bryanna
  • Medina, Nazareno

LSU
  • Ghimire, Bibek
  • Johnson, Jessica (Art)



Team 3 - Dead Pixel

UIC
  • Kevin McCray
  • Hung Yuk Park
  • Boris A. Umantsev
LSU
  • Brandon Michael Watts (Art)



Team 4 - When It's Done

UIC
  • Li, Qin (LEAD)
  • Herrmann, Bradley
  • Morua, Michael (Art)

LSU
  • Chouest, Stephen
  • Irving, Sam



Team 5 - T5

UIC
  • Abner O. Cordon (LEAD)
  • Kowalski, Pete B.
  • Grunchich, Paul L.

LSU
  • Echavarria, Uriel A. (Art)
  • Vo, Truong N. (CS)


Team 6 - O.C.D (Obviously Coded Drunk)

LSU
  • Alvin George Wallace Jr. (LEAD)
  • Josh Newbins
  • Rochelle Wooden(ART)

CS
  • Joseph Rodriguez
  • Andrew Sennebogen


Team 7 - Umm Yeah Games

LSU
  • Chad Thompson - (LEAD)
  • Jessica Carazo
  • Andre Langston (ART)

UIC
  • Kyle Marek



Team 8 - Battle Kitten Software

LSU
  • Alan Miller (LEAD)
  • Leah Farner (Art)
  • Chris McKnight

UIC
  • Shaheer Ahmed
  • Matthew Ramir




Team 9 - Team 9

LSU
  • Brent Ragas (LEAD)
  • Juan Mendez

UIC
  • Sun Kwon
  • Eric Wagner


Team 10 - WTFunativity

LSU
  • Patrick Doucet (LEAD)
  • Kendall Baumy (Art)
  • Brady Delhomme (Art)

UIC
  • Yuriy Myronchenko
  • Stanley Chui



Team 11 - Sharp Edge Games

UIC
  • Brian Mykietka (LEAD)
  • Brad McGinnis
  • Ashwini Naik

LSU
  • Chris Migliore
  • TahJah Krauss (ART)