3/28 |
Javier |
R. Yang, M. Pollefeys, A Versatile Stereo
Implementation on Commodity Graphics Hardware, Journal of Real-Time
Imaging, 2005 - link |
Arun |
G. Riguer, N. Tatarchuk, J. Isidoro - Real-Time
Depth of Field Simulation - link |
Cole |
openvidia project - link |
|
3/30 |
Julian |
M. Botsch, A. Hornung, M. Zwicker, L. Kobbelt,
High-Quality
Surface Splatting on Today’s GPUs, Eurographics Symposium on
Point-Based Graphics (2005) - link |
Brian |
D. Tarditi, S. Puri, J. Oglesby, Accelerator:
simplified programming of graphics processing units for general-purpose
uses via data parallelism - link |
|
4/4 |
Manisha |
R. Strzodka, C. Garbe, Real-Time Motion
Estimation and Visualization on Graphics Cards, IEEE Viz, 2004 - link |
Jason |
S. Guy, C. Soler, Graphics Gem Revisted, ACM
Transactions on Graphics (Proceedings of the SIGGRAPH conference) -
2004 - link |
Christian |
J. Mosegaard, T. Sorensen, GPU Accelerated Surgical
Simulators for Complex Morphology, IEEE 2005 - link |
|
4/6 |
Evgueni
|
M. Hadwiger, C. Langer, H. Scharsach, K. Buhler,
State of the Art Report 2004 on GPU based segmentation - link |
Yiwen |
J. Arvo, M. Hirvikorpi, J. Tyystyjärvi.
Approximate Soft Shadows Using an Image-Space Flood-Fill Algorithm,
Eurographics 2004 / Computer Graphics Forum 23(3), 271-280, 2004. - link |
|
4/11 |
Arunan |
E. Eisemann, X. D´ecoret, Fast Scene
Voxelization and Applications, Proceedings of I3D'06 - link |
David |
J. Ji, E. Wu Sheng Li1,X. Liu, Dynamic LOD on GPU - link |
Byungil |
C. Tenllado, R. Lario, M. Prieto, F.
Tirado, The 2D Discrete Wavelet Transform on Programmable Graphics
Hardware,
Proceedings of Visualization, Imaging, and Image Processing (VIIP) 2004
-
link |
|
4/13 |
Tae-Jin
|
L. Shiue, I. Jones, J. Peters, A Realtime GPU
Subdivision Kernel - link |
Bob |
M. Harris, Fast Fluid Dynamics Simulation on the
GPU - link |
|