2006 Presentation Schedule



Shader presentation: 

each presentation will be 10 minutes long with an additional 5 minutes for questions

2/21
Bob Relief Mapping with Self-Shadowing relief mapping
Cole Hypertexture Explorer hypertexture
Byungil Raytraced Shadows soft shadows
2/23
Jason Explosion/Fire fire
Manisha Light Trail light trail
Arun Underwater Caustics caustics
Yiwen Soft Shadows shadows
2/28
Christian Realistic Water Using Bump Mapping water
David Sketch sketch
Evgueni Lattice Shader lattice
Javier Discrete Wavelet Transform Using GPU javier's presentation
3/2
Julian Cell Shading cell shading
Brian ASCII ascii
Arunan Shadows in Fog shadows in fog
Tae-Jin Flag flag

Project 2 review:

each presentation will be 10 minutes long with an additional 5 minutes for questions

3/7
Manisha Project
manisha p2
Brian Project
brian p2
Tae-Jin Project
tae jin p2
3/9
Arunan Project
arunan p2
David Project
david p2
Byungil Project
byungil p2
Cole Project
cole p2
3/14
Christian Project
christian p2
Bob Project
bob p2
Julian Project
julian p2
Evgueni Project
eugene p2
3/16
Yiwen Project
yiwen p2
Jason Project
jason p2
Javier Project
javier p2
Arun Project
arun p2

Paper presentation:

each presentation will be 20 minutes long with an additional 5 minutes for questions

3/28
Javier R. Yang, M. Pollefeys, A Versatile Stereo Implementation on Commodity Graphics Hardware, Journal of Real-Time Imaging, 2005 - link
Arun G. Riguer, N. Tatarchuk, J. Isidoro - Real-Time Depth of Field Simulation - link
Cole  openvidia project - link

3/30
Julian M. Botsch, A. Hornung, M. Zwicker, L. Kobbelt, High-Quality Surface Splatting on Today’s GPUs, Eurographics Symposium on Point-Based Graphics (2005) - link
Brian D. Tarditi, S. Puri, J. Oglesby, Accelerator: simplified programming of graphics processing units for general-purpose uses via data parallelism - link

4/4
Manisha  R. Strzodka, C.  Garbe, Real-Time Motion Estimation and Visualization on Graphics Cards, IEEE Viz, 2004 - link
Jason S. Guy, C. Soler, Graphics Gem Revisted, ACM Transactions on Graphics (Proceedings of the SIGGRAPH conference) - 2004 -  link
Christian J. Mosegaard, T. Sorensen, GPU Accelerated Surgical Simulators for Complex Morphology, IEEE 2005 - link

4/6
Evgueni
M. Hadwiger, C. Langer, H. Scharsach, K. Buhler, State of the Art Report 2004 on GPU based segmentation - link
Yiwen J. Arvo, M. Hirvikorpi, J. Tyystyjärvi. Approximate Soft Shadows Using an Image-Space Flood-Fill Algorithm, Eurographics 2004 / Computer Graphics Forum 23(3), 271-280, 2004. - link

4/11
Arunan E. Eisemann, X. D´ecoret, Fast Scene Voxelization and Applications, Proceedings of I3D'06 - link
David J. Ji, E. Wu Sheng Li1,X. Liu, Dynamic LOD on GPU - link
Byungil C. Tenllado, R. Lario, M. Prieto, F. Tirado, The 2D Discrete Wavelet Transform on Programmable Graphics Hardware, Proceedings of Visualization, Imaging, and Image Processing (VIIP) 2004 -  link

4/13
Tae-Jin
L. Shiue, I. Jones, J. Peters, A Realtime GPU Subdivision Kernel - link
Bob M. Harris, Fast Fluid Dynamics Simulation on the GPU - link

Project 3 review:

each presentation will be 10 minutes long with an additional 5 minutes for questions

4/18
Christian
Elastic Object Deformation
David Rampart
Arunan Miniature Town
Bob Supercoil

4/20
Brian GPU vs CPU Comparison
Arun Depth of Field Effects
Evgueni Spatial-Temporal Information Representation
Byungil GPU Image Compression for High Resolution Graphics Streaming

4/25
Jason Campfire Scene
Julian FFT
Yiwen Soft Shadows
Javier Kohonen Self Organizing Map

4/27
Cole GPU accelerated image processing/computer vision
Tae-Jin Sculpting Tool
Manisha Pool Table


Final Exam

Christian
Brian

Jason

Arun
Manisha
David

Arunan
Tae-Jin
Bob
Eugene
Julian
Yiwen
Javier
Cole
Byungil


last revision 6/13/08