CS426 Videogame Design
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Piazza Q&A CS426 Spring 2025

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Final Projects Spring 2025

Hamster Havoc
Group: Kate Panlilio, Habeeb Rehman, Sanjana Balamurugan
Hamster havoc is a first-person CAVE2 VR puzzle platformer game. A hamster with telekinesis is being kept and experimented on by a mad scientist and having had enough, the hamster decides to breakout and rolls around a hamster ball to escape and be free. The hamster uses their powers to move or destroy objects to platform around a multi-level room creating a safe path for them to reach the end destination.
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Clone Phantom
Group: Abhinav Sandru, Yurii Koval, Ahmad Talal Alkhars
Play as a young ninja apprentice trapped in a mysterious, ever-shifting temple. Harness the power of your clones to reveal hidden paths and illusory bridges. Escape the temple by solving puzzles and outsmarting each new challenge.
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Paranormal Object Countermeasures Bureau
Group: Nathaniel Herrera, Elson Allmuca, Brian Daza
A single-player analog horror game (First Person) catered to horror fans in Unity3D, the player will navigate through a series of increasingly terrifying floors of a level, each home to a unique monster. Each monster will have its own unique way of chasing and hunting the player such as using in-game audio or visuals, in which the player will have to utilize various items given and special interactions in the level to avoid getting killed.
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YUME
Group: Sujot Singh, Harsh Kothari, Angel Ramirez
Yume is a fantastical, yet mysterious, adventure/puzzle game based within the realm of all dreams. As the dreams of the entire world are put under threat, you play as both the main characters, Sando and his brother Pheo, across two different yet connected worlds. Explore the world of dreams with Sando as you look for a way to restore the dreams of the world, while struggling with Pheo to stop the nightmares from escaping!
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Inkscapade
Group: Aaron Willming, Srinath Bellamkonda, Ethan Ky
Inkscapade is a puzzle platformer game for PC in which the player can draw on the screen to create platforms of ink, with the goal of reaching the end of every level. The player has a limited amount of ink, and therefore can only create a certain number of platforms per level. You have to manage your ink wisely to smartly clear each level.
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Final Projects Spring 2024

Death Lives, Life Dies
Group: Farah Kamleh, Julian Mackenzie, Sebastian Ho
A two-player capture, chase and rescue game for the CAVE2 in which both players share all 88 screens but do not see the same image. This is achieved by taking advantage of the stereoscopic shader and giving Player #1, Death, a 2D-R configuration and Player #2, Life, a 2D-L configuration.
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Potato vs Chef
Group: Siyuan Zhao, Oscar Franco, Md Anisur Rahman
Potato vs Chef is a multiplayer PC game that revolves around a culinary chase where players take on the roles of Chef and Potato. The Chef's goal is to catch the elusive Potato within a specified time frame, while the Potato aims to evade capture until the time expires.
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Mask Mayhem
Group: Isaac Sanchez, Victor Savage, Ahmed Ruyyashi
A magician doesn't like the tone you and your friends give them when criticizing their mask collection, and he turns you all into personality-less masks! Now, you must toss yourselves on the faces of humans to steal their personality and hopefully become human yourself, or fail to collect enough personality by midnight and remain a mask forever!
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(D:) Drive
Group: Hal Brynteson, Nevin Garduno, Orlando Ortiz
Rhythm-racing game that challenges the player to complete the track quickly, accurately, and with the highest score.
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Wizard School: Cheating is Magic
Group: Zachary Robbins, Fatin Abdelrahim, Joshua J. Williams
You are a group of wizard students taking a big exam after spending the entire night before at a wizard party. Therefore, you need to resort to using the fraudulentus and collabrotorio spells to pass without getting caught.
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Final Projects Spring 2021

Cold Feet
Group: Kent Paglomotan, Raimundas Juravicius, Tomasz Hulka (CS)
A barefoot runner gets lost at Glacier National Park and must avoid snow before being completely stranded in the dark and catching frostbite.
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Ghostibles
Group: Yazmin Reyes, Omar Flores, Sofia Landeta (CS)
A young and eager ghost hunter must fight her way into a haunted mansion using her magical weapons of choice, a gun, and lyre, in order to destroy the gems corrupting the spirits.
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Say 'Cheese'!
Group: Jessica Borowy, Qasim Mir (CS), Jonathan Garcia(Design)
A dungeon crawler game about a rat reporter who decides to brave the NYC sewer system in order to track down enough evidence to expose the notorious sewer alligator mafia and put a stop to their dastardly deeds
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Sir Metronome
Group: John Laughton, Victor Fong, Zain Aamer (CS)
You're a bard who is falsely accused of Loitering and you must take up the sword and fight off the royal guard in order to prove your innocence lest you face execution.

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Tower Climber: Ball Edition
Group: Yuming Qiu, Jia Kuang, Eric Ablang (CS)
A ball falls from the top and wants to go back with the other balls. In order to reunite with the other balls, the ball needs to climb the tower via platforms.

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Final Projects Spring 2020

Skoglendi Academy
Group: Ronny Recinos, Shin Imai, Jon-Michael Hoang (CS)
A young wizard must escape an abandoned magic academy set in the woodlands in medieval Iceland.
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The Creator
Group: Jeff Guo, Anthony Venturella, Sean Ennis (CS)
The higher being who created the original universe is now passing away. You, the descendant of the higher being, is now tasked to continue its legacy.
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Vacation Nightmare
Group: Zakee Jabbar, Kaylyn Egyarto, Hao Phan (CS)
A couple has checked into their Airbnb. while they are freshening up, they get locked inside some bedrooms. They must now escape!
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Trust Me
Group: William Ocampo, Gina Gerace, Darrel Escofe (CS)
A young computer programmer induced with depression and a surprising gift for hacking must collect polaroids to recover his memories.
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CAVE2 Airport Control Simulator
Group: Ruby Salazar, Carla Floricel, Md Nafiul Alam Nipu (CS)
Traffic control simulator for the CAVE2 virtual reality threater. Route arriving and departing aircraft safely and swiftly.
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Final Projects Spring 2018

Baja
Group: Azam Jamal, Iqra Memon, Joseph Borowicz (CS)
The inspiration behind BAJA was the Society of Automotive engineers UIC chapter called UIC motorsports, specifically our SAE collegiate baja series team.
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Barge Etat
Group: Emily Kief, Patrick Welch, Mark Haynie (CS), Salvador Quiroz (Art)
Each night with the setting sun, the solar deity Ra travels through the underworld aboard his magical barge, Atet, braving the insatiable hunger of the serpent Apep, to be reborn anew with the dawn.
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Cats and Robbers
Group: Jim Mei, Michael Mei, Ryan Chan (CS)
You play as a cat called Jerry and you are trying to destroy the valuables in the house before a home intruder has a chance to take them.
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Coop Ghost
Group: Peter Bengston, Stephen Walden, Sidorela Lulaj (CS)
The ghost had passed away in the house. Upon the human finding an item that had belonged to the ghost, the ghost becomes empowered and can now interact with certain things. The ghost wants to lead the human through the story of their life and death.
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For Queen and Country
Group: Jean-Philippe Douailly-Backman, Hillary Bartman, Shruthi Kumar (CS)
A decree is issued from her majesty offering an extravagant reward for those who discover new shipping routes leading back to her kingdom. Hearing this, several ships set off on an unknown path leading to the kingdom, despite hearing terrible omens for any sailor traversing these unknown waters.
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Final Projects Fall 2017

A Slime's Tale
Group: Simone Amico, David Jozefczak, Nikhil Shankar (CS)
Once upon a time, there was a hero destined for glory. This is not his tale. This is the tale of Sam the slime, a underdog who's only crime was running into the hero. This is a slime's tale!
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Chimes
Group: Hibah Alam, Ayush Goyal, Vinay Kumar Valluru (CS)
Rumi would hear stories about wind chimes that would play songs to keep evil spirits away from peoples' homes. These chimes were stolen and strewn across the land when the sorcerress took over. Accompanied by his dog, Kalto, Rumi must go on a quest to find all the lost windchimes in order to put them together and defeat the sorceress to bring the winds back to his land.
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CyberEscape
Group: Adhokshith Datta, Ramnarayanan Vannia Samy, Suleiman Suleiman (CS)
You're sucked into your computer and trapped inside your poorly written computer program, trapped in an area with portals that take you to different parts of this Cyber World. In order to escape, you must make your way through this treacherous world by exploiting and glitching your way to freedom!
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Dark Echo II
Group: Yao Chen (Art), Shawn Kim, Arbaaz Meghani, Giovanni Valencia (CS)
First person horror game for the HTC Vive. Use sound waves to guide your path through darkness.
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Flanders Fields
Group: Anas Ahmad, Mohammed Hasan, Sidney Smith (CS)
Flanders field is set immediately after the first world war. On November 11, 1918 at 11:00 am, Germany capitulated and agreed to the Armistice of Compiegne. This brought an end to the fighting in Europe. Celebrations broke out across the world. But for the soldiers in the trenches, fighting continued. The sound of both german and allied batteries could be heard well past the 11:00 am ceasefire, and thousands would be killed or wounded. The terrain of the battlefields would remain barren for years, with the only poppies to populate the area.
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Final Projects Spring 2017

Erebus
Group: Krassimir Manolov, Edward Hughes, Zixuan Zeng (CS)
The player must escape from an abandoned space station that is overrun by hostile alien enemies, while utilizing light and darkness to their advantage.
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Anesthesiology Simulation
Group: Kyle Wong, Vincent Pham, Akhil Thuthika, Deven Patel (CS)
You are stepping into the shoes of an anesthesiologist and will be taking care of your patients. The simulation encompasses real world conflicts that can happen in the life of an anesthesiologist.
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Gem Knights
Group: Arnav Dahal, Harsha Dodda, Jae Rim Choi (CS)
In this RPG game, a mining town is wiped out by monsters. A young boy survives with the help of the ruby of wrath, but must battle next the necromancer who brought the monsters upon the town. Very nice use of shaders.
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Escape Nazism as a Deaf Citizen
Group: Vijayraj Mahida, Cameron Reuss, Michael Irizarry (CS)
A German Deaf man has become the last human with a disability in the Nazi Empire. He wants to escape Nazism and execution. To do this, he has to abscond into the society as a hearing person 'till he escapes the empire.
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Luke Holmes
Group: Dennis Leancu, Janelle Cueto, Daia Elsalaymeh (CS)
Leukocyte "Luke" Holmes, private investigator, is tasked with discovering the source of an infection in his city. Luke and his companions must decipher various clues and cryptic messages to stop the virus.
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Final Projects 2016

Coldre
Group: Juan Trelles, Manu Thomas, Carlos Uribe (CS) and Jessica Marcano (Writer)
A little girl suffering from her parents divorce finds help in her two best friends, who try to recover the color of her world.
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CaveChef
Group: Krishna Bharadwaj, Filippo Pellolio, Andrea Rottigni (CS) and Marinko Kuljanin (Writer)
CAVEChef is a serious game for legs rehabilitation in post-stroke patients using a 3rd person perspective.
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The Paladin[s]
Group: Kamil Piekutowski, Maciej Szpakowski, Shi Yin (CS) and Olga Ziminska (Writer)
Paladin[s] is a puzzle+stealth game running in CAVE2 for players who like to cooperate, supports two players sitting back to back, controlling the same character in two different but similar worlds at the same time.
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The Fear Engine
Group: Andrew Burks, Eric Williams, Brandon Davis (CS) and Laura Kaczmarczyk (Writer)
“The Fear Engine” is a story based journey through a hyper-realistic virtual reality game within the game. You need to confront your fears and bad memories in order to beat and escape the game.
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Unfinished Tales
Group: Nick Bashqawi, Saumya Solanki (CS) and Mitchel Ko (Art) and Nick Bashqawi (Writer)
The idea of Unfinished Tales is to help the storybook complete each of three stories by playing as characters in the book and gathering a party as you progress.
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Final Projects 2014 (Mark Tulewicz class)

Final Projects 2013

reBIRTH
Group: Julie De Lorenzo, Alex Stiegel, Joe Manzella (CS), and Meg Ziegler (Art), and Lexi Miller-Golub (Writer)
You are a phoenix that can grow, but can never really die (neat!). reBIRTH is a puzzle game that challenges you to save a magical forest from evil shadow-foxes.
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A Sandbox of Sound
Group: Corrigan Farley, Ben Isenberg (CS), and Scott Whipkey (Art), and Wesley Davis (Writer)
The Sandbox is a platforming game whose content is dynamically generated to match your music library.
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Theseus
Group: Ryan Lonergan, Ronald Rollins (CS), and Scott Whipkey (Art), and Wesley Davis (Writer)
A horrible half-man, half-bull Minotaur has taken residence in a labyrinth sewer and has been kidnapping and eating children from the city above. You, the hero Theseus, need to locate and kill this foul beast.

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Trans-Verse
Group: Chris Zalaznik, Chris Matysik (CS), and Coaxum Khalif (Art), and Mahmoud Yacoub (Write)
Help a cute detective complete movement puzzles and defeat the enemy faction as you save two parallel universes from eminent (sic! :-) destruction.
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Spirits Up
Group: Megan Ziegler (Art), and Francis Ng, Tyler Hand (CS), and John Simons (Writer)
A small but fierce doll has been forgotten in the basement by its owner. Now the toy has to fight her way back up to light -- using a pen!
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Coded_reality
Group: Zach Sadler, Sean Myers, Matthew Gould (CS), and Coaxum Khalif (Art), and Lexi Miller-Golub (Writer)
Coded_reality() is a serious game that uses a modifiable game world to teach players how to program through a series of puzzles.
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Final Projects 2011

Victor Powell and Tim Luciani (CS), and Nina Musser (Art) showcase Cloud Factory. Try to generate 3D clouds that match the pattern shown ("pants", "turtle", "Justin Bieber"? Just kidding :-). Under the hood, some quite impressive work: a marching-cubes algorithm to merge individual floating blobs on the fly.
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Brian Dicks, Patrick Hogg, and Tom Kierzkowski (CS), Lawrence Plofker (Writer), Elizabeth Martin and Ami Saroka (Art) created Heist, a dark and stylish Cops and Thieves cooperative game featuring motion capture animation from the CMU MoCap database.
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Jay Sawyer, Luke Weng, and Eric Greif (CS), Elizabeth Shawn (Art) and Laura Belluomini (Writer) put together Hey Diddle Diddle, a nursery-rhyme game in which the Cow attemps to get enough points to buy itself a space shuttle and then jump over the Moon. Very nice 3D physics, and a lot of fun.
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Mike Lew, Gabe de Forest and Tim Pittman (CS), Clayton Chowaniek (Writer), Will Francis and Dave Szyilagi (Art) go the full nine yards with Petri Wars, a real time strategy networked game on the smallest scale. Divide bacteria to Conquer!
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Wen Xu, Andrew Yin, James Weaver (CS), Meredith Moriarty and Evan Gooding (Art), and Jake Robbins (Writer) created Warrior Rabbits and Squirrels, a serious cooperative game to teach diversity youngsters resilience skills against bullying. The team worked with the Pitt Graduate School of Public Health specialists to design the dialogs and actions for the game. What an awesome mission!
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John Fetterholf (Writer and CS), Adam Bartos and Daniel Carr (CS), and Meredith Moriarty (Art) showcase their brainchild Lazlow and Dead Poet Spells, a game with a truly spellbinding story. Orphaned Lazlow needs to rescue his grandpa and cat on a stormy Halloween. He can only rely on magic spells from his dear friends, all dead poets -- there's Bukowski and Sartre and much more... By the way, you're a torus, and you play with a PS3 controller!


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