Resources, Readings, Links
Cultural Analytics Lev Manovich / October 2020
Immersed in Technology: Art and Virtual Environments.Edited by Mary Anne Moser and Douglas MacLeod (1996)
The VR Book - Human-Centered Design for Virtual Reality by Jason Jerald (2015)
Cyberspace: first steps by Benedickt Michael 1991.
ACM Transactions on Graphics (Proceedings of SIGGRAPH), 2019 and earlier. (Available from ACM through UIC digital library)
Leonardo, 2019 and earlier (Available from MIT Press through UIC digital library)
Proceedings of the International Symposium on Electronic Art, 2019 and earlier (Available online)
Selected readings from The New Media Reader, edited by Noah Wardrip-Fruin and Nick Montfort, MIT Press 2003.
Peripheral Vision: Bell Labs, the S-C 4020, and the Origins of Computer Art, Zabet Patterson, MIT press, 2015.
Gödel, Escher, Bach: an Eternal Golden Braid, Douglas Hofstadter, Basic Books, 1991.
Unity Game Development Essentials Kindle Edition by Will Goldstone.
Unity 3D Game Development by Example Beginner’s Guide by Ryan Henson Creighton
Unity3D:
https://unity3d.com/get-unity
Unity website:
http://unity3d.com
Unity Asset Store:
https://www.assetstore.unity3d.com
Unity Scripting Reference:
http://docs.unity3d.com/ScriptReference
Unity Tutorials:
http://unity3d.com/learn/tutorials
Autodesk Maya:
https://www.autodesk.com/education/free-software/maya
MaxMSP:
https://cycling74.com
D3.js:
http://d3js.org
Three.js:
http://threejs.org
Lynda.com Training Tutorials@UIC:
http://accc.uic.edu/service/training