Downloading Textures

By default, texture maps are downloaded to the graphics pipeline the first time they are used in rendering. This can cause a brief pause during execution when new textures first appear. To download all the textures in a scene at the start, use pfuDownloadTexList(list,style).

The style argument can be used tell it to display the textures as they are loaded.

	pfuDownloadTexList(pfuMakeSceneTexList(pfCAVEMasterChan()->getScene()),
        	        PFUTEX_SHOW);


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Last modified 5 February 1996.

Dave Pape, pape@evl.uic.edu