By default, texture maps are downloaded to the graphics pipeline the first time they are used in rendering. This can cause a brief pause during execution when new textures first appear. To download all the textures in a scene at the start, use pfuDownloadTexList(list,style).
The style argument can be used tell it to display the textures as they are loaded.
pfuDownloadTexList(pfuMakeSceneTexList(pfCAVEMasterChan()->getScene()), PFUTEX_SHOW);
Last modified 5 February 1996.
Dave Pape, pape@evl.uic.edu