CAVE Program Shell

#include <cave_ogl.h>

void app_init(int argc,char **argv), app_compute(void), gfx_init(void), gfx_draw(void);
	     

main(int argc,char **argv)
{
 CAVEConfigure(&argc,argv,NULL);
 app_init(argc,argv);  
 CAVEInit();  
 CAVEInitApplication(gfx_init,0);  
 CAVEDisplay(gfx_draw,0);       
 while (!CAVEgetbutton(CAVE_ESCKEY))
        app_compute();
 CAVEExit();
}


void app_init(int argc,char **argv)
{
/* ... allocate shared memory & initialize data ... */
}


void app_compute(void)
{
/* ... compute; update shared data ... */
}


void gfx_init(void)
{
/* ... define materials & textures ... */
}


void gfx_draw(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* ... render ... */
}




Last modified 12 September 1998
Dave Pape, pape@evl.uic.edu