publications
from members of the Electronic Visualization Laboratory ...
2026
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, Instrumenting Lightweight, Modular Machine Learning Training and Inference in Parallel Solvers, In Computational Science – ICCS 2026, 2026
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, Beyond Throughput: Performance and Energy Insights of LLM Inference Across AI Accelerators, In 2026 IEEE International Parallel and Distributed Processing Symposium (IPDPS), 2026
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, Volume Encoding Gaussians: Transfer Function-Agnostic 3D Gaussians for Volume Rendering, 2026
2025
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, Immersive Analytics at the Electronic Visualization Laboratory, In IEEE VR 2025 Workshop: Immersive Visualization Laboratory (IVL), Mar, 2025
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, Deciphering boundary layer dynamics in high-Rayleigh-number convection using 3360 GPUs and a high-scaling in-situ workflow, 2025
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, Analysis-by-Synthesis Transformer for Single-View 3D Reconstruction, In Computer Vision – ECCV 2024, 2025
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, Learning Anomalies with Normality Prior for Unsupervised Video Anomaly Detection, In Computer Vision – ECCV 2024, 2025
2024
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, Bridging Gaps in Simulation Analysis through a General Purpose, Bidirectional Steering Interface with Ascent, In ISAV 2024: In Situ Infrastructures for Enabling Extreme-Scale Analysis and Visualization, Nov, 2024
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, The Effects of Virtual Reality Environments on Physiological Stress: A Platform Comparison Between Room-Scale Displays and Desktop Computers (MS Thesis Project), 2024
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, e-JUST - Environmental Justice using Urban Scalable Toolkit, In American Meteorological Society 104th Annual Meeting, 2024
2023
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, Encoding for Reinforcement Learning Driven Scheduling, In Job Scheduling Strategies for Parallel Processing, 2023
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, Visualizing the NOAA CarbonTracker-CH4 3-D Mole Fraction (Pressure Corrected) Dataset, 2023
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, The Effects of Virtual Reality Environments on Physiological Stress: A Platform Comparison Between Room-Scale Displays and Desktop Computers (poster), 2023
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, The Effects of Virtual Reality Environments on Physiological Stress: A Platform Comparison Between Room-Scale Displays and Desktop Computers, 2023
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2022
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, Audio Expansion Techniques For Real-Time Communication And Intelligibility Enhancement, 2022
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, Crowdsourcing and Sidewalk Data: A Preliminary Study on the Trustworthiness of OpenStreetMap Data in the US, 2022
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2021
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, Supporting Collaborative Exploratory Visual Data Analysis in Multi-device Environments, 2021
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, A digital twin dyad with deep Q-learning in head and neck cancer treatment, In Fourth ISC Workshop on HPC Applications in Precision Medicine, 2021
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, Recursive meta-Reinforcement Learning for Personalized Sequential Dynamic Treatment Policies, 2021
2020
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, Intelligent Assistant for Exploring Data Visualizations, In the Proceedings of the FLAIRS 2020 Conference, 2020
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, Augmenting Small Data to Classify Contextualized Dialogue Acts for Exploratory Visualization, In the Proceedings of The 12th Language Resources and Evaluation Conference, 2020
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, The Smart Amplified Group Environment, In 4th Workshop on Immersive Analytics: Envisioning Future Productivity for Immersive Analytics, CHI, 2020
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, Case Study: UIC Utilizes Liqid Composable Infrastructure for Uneven Applications in Scientific Research, Liqid Case Study, 2020
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2019
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, V-NeuroStack: 3-D time stacks for finding patterns in spontaneous activity of neurons in mouse brain slice, Program No. 432.09. 2019 Neuroscience Meeting Planner, 2019
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, Towards Understanding Collaborative Visual Data Analysis in Multi-Device Environments, IEEE VIS, 2019
2018
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, CAMP - RT: A Patient Similarity-Based Method for Predicting Radiation Dosage in Head and Neck Radiation Oncology, 2018
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, myCityMeter: Helping Older Adults Manage the Environmental Risk Factors for Cognitive Impairment, UbiComp/ISWC ’18 Adjunct, 2018
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, Machine Learning Applications in Head and Neck Radiation Oncology: Lessons from Open-Source Radiomics Challenges, Frontiers in Oncology, 2018
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, A Composite Clinical/Serially-derived Parotid Gland Radiomics-based Model can be Correlated with Post-RT Xerostomia at 6 months in Oropharyngeal Cancer Patients Treated with Image-Guided Radiation Therapy, ESTRO, 2018
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, A Combination of Serial Tumor Radiomics Features and key clinical attributes can predict the response of Head & Neck Cancers Treated with Image-Guided Radiation Therapy, ESTRO, 2018
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2017
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, Normal Tissue Radiomic Feature Kinetics in Oropharygeal Cancers Treated with Image-Guided Radiation Therapy: Assessment of Parotid Glands Textural Changes on Daily Non-contrast CT, RSNA, 2017
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, Predicting the HPV P16 Status of Oropharyngeal Cancer Patients Using Radiomics and an Ensemble of Random Forests, Radiology Society of North America meeting RSNA, 2017
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, System and Methods for Visualizing Information (US 9,800,862 B2 - CAVE2), United States Patent US 9,800,862 B2, 2017
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, Visualizing ensemble time-evolving probability landscapes of stochastic networks, ISMB/ECCB 2017, BioVis’17, 2017
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2016
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, Thought chart: Tracking dynamic EEG brain connectivity with unsupervised manifold learning, In Brain Informatics and Health: International Conference, BIH 2016, Omaha, NE, USA, October 13-16, 2016 Proceedings, Oct, 2016
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, Diegetic Affordances and Affect in Electronic Music, In International Computer Music Conference 2016 (ICMC2016), 2016
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, A Web-based System for Designing Interactive Virtual Soundscapes, In International Computer Music Conference 2016 (ICMC 2016), 2016
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, PORTAL: An Audiovisual Laser Performance System, New Interfaces for Musical Expression (NIME), 2016
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, Music Instruction in a Virtual/Augmented Reality Environment Using the CAVE2 and Microsoft HoloLens, Music Instruction in a Virtual/Augmented Reality Environment (Abstract), 2016
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, Data-Intensive Remote Collaboration using Scalable Visualizations in Heterogeneous Display Spaces, 2016
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, Using Game Mechanics to Facilitate Networked Musical Collaboration, In CHI 2016, Workshop on Music and HCI, 2016
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, Designing and Controlling Virtual Sonic Environments Using a Browser-based 3DUI, In Proceedings of the 3DUI 2016 IEEE Symposium on 3D User Interfaces, 2016
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2015
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, TransitTrace: Route Planning using Ambient Displays, In Proceedings of the ACM International Conference on Advances in Geographic Information Systems (SIGSPATIAL), 2015
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, Show me data Observational study of a conversational interface in visual data exploration, IEEE Visualization, 2015
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, Decorrelated Audio Imaging in Radial Virtual Reality Environments, Audio Engineering Society Convention E-Brief 208, 2015
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, ProvenanceMatrix: A Visualization Tool for Multi-Taxonomy Alignments, In Proceedings of the ISWC Workshop on Visualizations and User Interfaces for Ontologies and Linked Data (VOILA), 2015
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, TurbulentWorld: An Artwork Indicating the Impact of Climate Change, In Proceedings of the International Symposium on Electronic Art (ISEA), 2015
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, Hearts and Minds: The Residue of War, In 21st International Symposium on Electronic Art (ISEA 2015), 2015
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, Video Granular Synthesis, In Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging (CAe), 2015
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, Visual Scaffolding in Integrated Spatial and Nonspatial Analysis, In Proceedings of EuroVis Workshop on Visual Analytics (2015), 2015
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, Density-based motion for multidimensional data projection, In Proceedings of SPIE-IS&T Electronic Imaging, Visualization and Data Analysis, 2015
2014
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, One Size Doesn’t Fit All: The Efficiency of Graphical, Numerical and Textual Clinical Decision Support for Nurses, In IEEE VIS 2014 Workshop on Electronic Health Record Data Visualization (EHRVis), 2014
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, Staging data visualization installations in site-specific situations, In Proceedings of the IEEE VIS 2014 Arts Program, VISAP’14: Art+Interpretation, 2014
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, User-Driven Predictive Visual Analytics on Multivariate, Spatio-Temporal Incident Reports, In Visualization for Predictive Analytics workshop at IEEE VisWeek, 2014
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, Dynamic Audio Imaging in Radial Virtual Reality Environments, Audio Engineering Society Convention e-Brief, 2014
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, Translation as technique: Collaboratively creating an electro-acoustic composition for saxophone and live video projection, In Joint Proceedings of the International Computer Music Conference (ICMC) and the Sound and Music Computing Conference (SMC), 2014
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, Expanding the Porthole: Leveraging Large, High-Resolution Displays in Exploratory Visual Analysis, In Proceedings of CHI’14 EA on Human Factors on Computing Systems, 2014
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, Immunohistochemical Evaluation of Bleeding Control Induced by Holmium Laser and Biolase Dental Laser As Coagulting Devices of Incisional Wounds, In Proceedings of the UIC College of Dentristry Clinic and Research Day, 2014
2013
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, Visualization of Tensor Quantities Used in Computational Turbulent Combustion, In 66th Annual Meeting of the APS Division of Fluid Dynamics, 2013
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, Visualization Design Patterns for Ultra-Resolution Display Environments, In Proceedings of the Workshop on Visualization Infrastructure and Systems Technology (VISTech ’13), 2013
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, SC13 bof119s1 BOF PRESENTATION REPORT Scalable Adaptive Graphics Environment (SAGE) for Global Collaboration, 2013
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, Improving I/O Performance for Sparse Data Movement in Leadership Systems, In The Proceedings of the 8th Parallel Data Storage Workshop, 2013 Poster
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, Fixing TIM: Identifying Functional Mutations in Protein Families through the Interactive Exploration of Sequence and Structural Data, IEEE BioVis 2013 Data Competition, 2013
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, SAGE: Scalable Adaptive Graphics Environment Documentation, Electronic Visualization Laboratory, University of Illinois, 2013
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, Virtual Reality Environment Assisting Post Stroke Hand Rehabilitation: Case Report, In Proceedings of NextMed MMVR20, Medicine Meets Virtual Reality MMVR, 2013
2012
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, Brain Vascular Reconstruction, Simulation, and Visualization, In Proceedings of VisWeek, 2012
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, A Novel Method for Tracking Tensor-based Regions of Interest in Large-Scale, Spatially-Dense Turbulent Combustion Data, 2012
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, Media Arts in Support of Science Education, ISEA2012, In Proceedings of ISEA2012, Machine Wilderness, 2012
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, AstroShelf: Understanding the Universe Through Scalable Navigation of a Galaxy of Annotations, SIGMOD 2012 System Demonstrations Compendium, 2012
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2011
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, SUB-ICE EXPLORATION OF AN ANTARCTIC LAKE: RESULTS FROM THE ENDURANCE PROJECT, In 17th International Symposium on Unmanned Untethered Submersible Technology (UUST11), 2011
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, Collaborative Interaction And Display Space Organization In Large High-Resolution Environments, 2011
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, Cross-Cultural Scientific Collaboration Case Studies, In Position paper for the Workshop on The Changing Dynamics of Scientific Collaborations, 44th Hawaii International Conference on System Sciences, 2011
2010
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, A New Driving Simulator for Sleep Research, 10th Annual International Meeting on Simulation in Healthcare, 2010
2009
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, SocioScape - a Tool for Interactive Exploration of Spatio-Temporal Group Dynamics in Social Networks, In Proceedings of the IEEE Information Visualization Conference (INFOVIS ’09), 2009
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, Visualization Wall for OR of the Future, First Clinical Robotic Surgery Association (CRSA) Meeting, 2009
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, Design Challenges in Creating a High Resolution LCD-based Multi-touch Display, Technical Paper, 2009
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, Response Characteristics of Middle School Learners’ Critiques of Nanoscale Phenomena Representations, 2009
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, Introducing nanoscale phenomena to middle school learners using a DNA design activity, In Proceedings of the American Educational Research Association 2009 Annual Meeting, 2009
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, Visualizing Science: The OptIPuter Project, SciDAC Review, Issue 12, 2009 Published for the US Department of Energy. Author list incomplete in source record; needs completion
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, Visualcasting: Scalable Real-time Image Distribution in Ultra-High Resolution Display Environments, 2009
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, Applying Augmented Reality and Haptics to Evaluate Dynamic Prototypes of Mobile Devices, In Workshop on Cloud-Mobile Convergence for Virtual Reality, 2009 (CMCVR ’09), 2009
2008
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, Towards Interactive Training with an Avatar-based Human-Computer Interface, In Proceedings of the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC), Dec, 2008 Paper No. 8054
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, LambdaRAM: A High-Performance, Multi-Dimensional, Distributed Cache Over Ultra-High Speed Networks, 2008
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, WallCology: Design of a Simulation Engine for Learners’ Embodied Inquiry in Population Ecology, 2008
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, Aesthetics as a Medium, In Proceedings of the International Symposium on Electronic Art (ISEA), 2008
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, Verification of Data Intensive High Performance Computing Middleware, In Exploiting Concurrency Efficiently & Correctly, (EC)2 Workshop held with 20th International Conference on Computer Aided Verification, 2008
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, Global Cyber-Commons: Collaborative, Instructional Environments for the Virtual School of Computational Science and Engineering, Virtual School of Computational Science & Engineering, 2008
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, Real-time Digital Dome Rendering Techniques and Technologies, In Proceedings of IPS2008, 2008
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, Learning And Participation In A Persistent Whole-Classroom Seismology Simulation, In Proceedings of the International Conference of the Learning Sciences (ICLS 2008), 2008
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, PACE: A Framework for Personalized Visualization and Scalable Human Computer Interaction, 2008
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, Rain Table: Scalable Architecture for Group-Oriented Visualization of Real-Time Geoscience Phenomena, 2008
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, OptiStore: An On-Demand Data Processing Middleware for Very Large Scale Interactive Visualization, 2008
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, WallCology: Designing Interaction Affordances for Learner Engagement in Authentic Science Inquiry, In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2008), 2008
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, How to ’Catch’ a Virus: Representational Affordances in a Middle-School Introduction to Nanoscale Self-Assembly, 2008
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, WallCology: Studying Ecology using a Distributed, Persistent Virtual Ecosystem in the Classroom, In Paper Proposal for the 2008 Annual Conference of the American Education Research Association, 2008
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, Instructional Framing for Nanoscale Self-Assembly Design in Middle School: A Pilot Study, In Paper presented at the Annual Conference of the American Educational Research Association, 2008
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2007
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, Passing Excellence, The Interactive Art Visualization Of the Kizhi Ensemble, In Proceedings of the CIPA Symposium, 2007
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, The Far Dark Shore: Sculptural Depth and Relief in Digital Stereoscopic Video and Composited Stereoscopic Computer Graphics, DXARTS, University of Washington, 2007
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, Development of Display Environment for LASCO, EIT and SECCHI, Final Technical Report to Naval Research Laboratory (NRL), 2007
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, The First Optically-Virtual-Concatenated Lambdas over Multiple Domains in Chicago Metro Area Network Achieved Through Interworking of Network Resource Managers, In Proceedings of the 12th Optoelectronics & Communications Conference / 16th International Conference on Integrated Optics & Optical Fiber Communication, 2007
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, Virtual Reality in Neurosurgical Education: Part-task Ventriculostomy Simulation with Dynamic Visual and Haptic Feedback, Neurosurgery, 2007
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, Emerging from the CAVE: Collaboration in Ultra High Resolution Environments, In Proceedings of the First International Symposium on Universal Communication, 2007
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, Real-Time Compression For High-Resolution Content, In Proceedings of the Access Grid Retreat, 2007
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, High-Fidelity Monitoring in Virtual Computing Environments, In International Conference on the Virtual Computing Initiative (ICVCI), Research Triangle Park, NC, May, 2007
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, Collaborative Visualization Architecture in Scalable Adaptive Graphics Environment, In IBM Visualization and Graphics Student Symposium, 2007
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, Real-Time Neural Network-based Face Tracker for VR Displays, In Proceedings of the IEEE Virtual Reality Conference 2007(VR ’07), 2007
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, A Single-Authoring and Bridging Framework for Virtual and Augmented Reality Interfaces, In Proceedings of the IEEE 3DUI Conference 2007 (3DUI 2007), 2007
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2006
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, Special issue on the International Grid (iGrid) 2005 Workshop, Future Generation Computer Systems, The International Journal of Grid Computing: Theory, Methods and Applications, Elsevier B.V., 2006
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, Modeling and Visualizing the Particle Beam in the Rare Isotope Accelerator, Journal of Undergraduate Research, 2006
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, Visualcasting - Scalable Real-Time Image Distribution in Ultra-High Resolution Display Environments, Electronic Visualization Lab - Preliminary Prospectus, 2006
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, Corelyzer: Scalable Geologic Core Visualization using OSX, Java and OpenGL, In Apple’s Worldwide Developers Conference, 2006
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, Tangible User Interface Testing on the LambdaTable: A High Resolution Tiled LCD Tabletop, EVL Technical Paper Publication, 20060721_krumbholz, 2006
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, Pervasive Web Community Structure Summarization: A Machine Learning Approach, In Proceedings of the 2006 International Conference on Machine Learning; Models, Technologies & Applications (MLMTA ’06), 2006
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, HelioRoom: Problem-solving in a whole class visual simulation, In Proceedings International Conference of the Learning Sciences (ICLS 2006), 2006
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, Wide-Area experiments with LambdaStream over dedicated high-bandwidth networks, IEEE INFOCOM, 2006
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, PAVIS - Pervasive Adaptive Visualization and Interaction Service, In CHI 06 Workshop on Information Visualization and Interaction Techniques for Collaboration Across Multiple Displays, 2006
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, Collaborative Visualization using High-Resolution Tiled Displays, In CHI 06 Workshop on Information Visualization and Interaction Techniques for Collaboration Across Multiple Displays, 2006
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, Embedded Phenomena: Supporting Science Learning with Classroom-sized Distributed Simulations, In Proceedings ACM Conference on Human Factors in Computing Systems (CHI 2006), 2006
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, RoomBugs: Simulating Insect Infestations in Elementary Classrooms using Commodity Hardware, In ACM Conference on Human Factors in Computing Systems (CHI 2006) Extended Abstracts, 2006
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, Co-Present Distributed Simulations of Science Phenomena for K-8 Learners: A Technology Designers’ Round-Robin Symposium, In Annual Conference of the American Education Research Association, 2006
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, RoomQuake: Learning, Self-Concept, and Growth of a Community of Practice in a Persistent Whole-Classroom Simulation, In Annual Conference of the American Education Research Association, 2006
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, A Case for UDP Offload Engines in LambdaGrids, In Proceedings of The Fourth International Workshop on Protocols for Fast Long-Distance Networks (PFLDnet 2006), 2006
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, VR Post-Stroke Hand Opening Rehabilitation: An Approach Utilizing Virtual Reality, Body Orthosis and Pneumatic Device, In Proceedings of the 2006 International Conference on Aging, Disability and Independence, 2006
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, Second Generation Haptic Ventriculostomy Simulator Using the ImmersiveTouch™ System, Medicine Meets Virtual Reality 14, 2006
2005
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, CoreWall: A Scalable Interactive Tool for Visual Core Description, Data Visualization, and Stratigraphic Correlation, Eos Trans. AGU,86(52), Fall Meet. Suppl., 2005
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, Interactive Remote Visualization of Large High-Resolution Time-Varying Geophysical and Biological Datasets, In Proceedings of the ACM / IEEE SC|05: The International Conference on High-Performance Computing, Networking, Storage, and Analysis, 2005
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, Scalable Graphics Architecture for High-Resolution Displays, In Proceedings of IEEE Information Visualization Workshop, 2005
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, TSC-I2: A Lightweight Implementation for Precision-Augmented Timekeeping, Dr. Dobbs Journal, October 2005 Issue, 2005
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, Lambda Table: High Resolution Tiled Display Table for Interacting with Large Visualizations, In Workshop for Advanced Collaborative Environments (WACE), 2005
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, Design of the ImmersiveTouch™: a High-Performance Haptic Augmented Virtual Reality System, In 11th International Conference on Human-Computer Interaction, 2005
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, High-Performance Scalable Graphics Architecture for High-Resolution Displays, Technical Paper, 2005
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, TransLight, a Major US Component of the GLIF, Cyberinfrastructure Technology Watch (CTWatch) Quarterly, 2005
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, CrEdit: Tele-Immersive Cranial Impant Design in a Haptic Augmented Reality Environment, 2005
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, Embedding Dynamic Phenomena within the Physical Space of an Elementary School Classroom, In ACM Conference on Human Factors in Computing Systems (CHI 2005) Extended Abstracts, 2005
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, LambdaStream - a Data Transport Protocol for Streaming Network-intensive Applications over Photonic Networks, In Proceedings of The Third International Workshop on Protocols for Fast Long-Distance Networks, Lyon, France, 2005
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2004
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, Distributed Volume Rendering of Global Models of Seismic Wave Propagation, Eos Trans. AGU, 85(47), Fall Meet. Suppl., Abstract SF13A-0702, 2004
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, High resolution visualization of USArray data on a 50 megapixel display using OptIPuter technologies, Eos Trans. AGU, 85(47), Fall Meet. Suppl., Abstract SF13A-0702, San Francisco, California, 2004
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, CoreWall: A Visualization Environment for the Analysis of Lake and Ocean Cores, Geological Society of America Abstracts with Program, 2004
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, Real-time 3D Head Position Tracker System with Stereo Cameras Using a Face Recognition Neural Network, 2004
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, Practicing Seismology in the Fifth-grade Clasroom: Technology in the Service of Developing a Community of Learners, ISTA Spectrum, 2004
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, Energy-Efficient Method to Improve TCP Performance for MANETs, In Proceedings of 2004 International Conference on Computing, Communications and Control Technologies (CCCT 04), pp. 327-331, Austin, TX, 2004
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, A Ray Tracer to Visualize Higher Dimensional Julia Sets, In Proc. of the Fifth Interdisciplinary Conference of The International Society of The Arts, Mathematics, and Architecture (ISAMA / CTI 2004), 2004
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, Linear Programming Based Collision Detection Algorithm for Fast Moving Object, In CD ROM Proceedings, NSF Design, Service and Manufacturing Grantees and Research Conference, Dallas,, 2004
2003
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, Visualizing Seismic Wave Propagation, Eos. Trans. AGU, 84(46), Fall Meet. Suppl., Abstract ED31E-01, 2003
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, Using 3D Glyph Visualization to Explore Real-time Seismic Data on Immersive and High-resolution Display Systems, Eos Trans. AGU, 84(46), Fall Meet. Suppl., Abstract xxxxx-xx,, 2003
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, A Layered Architecture Supporting The Collaborative Design Of Virtual Environments For Science Inquiry, 2003
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, Scaffolding Children’s Scientific Data Collection in a Virtual Field, In VSMM 2003 Conference Proceeding, 2003
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, Real-Time Video View Morphing, In Proceedings of SIGGRAPH 03 : International Conference on Computer Graphics and Interactive Techniques, 2003
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, Impact of Display-rich Environments for Enhancing Task Parallelism and Group Awareness in Advanced Collaborative Environments, In Proceedings of The Global Grid Forum, GGF8 : Workshop on Advanced Collaboration Environments, 2003
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, An Experimental OptIPuter Architecture for Data-Intensive Collaborative Visualization, In 3rd Workshop on Advanced Collaborative Environments (in conjunction with the High Performance Distributed Computing Conference), 2003
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, 3rd Biennial International Grid Applications-driven Testbed Event, Amsterdam, The Netherlands, 23-26 September 2002, Future Generation Computer Systems, 2003
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, Progress in the Development of a Haptic / Virtual Reality Simulation Program for Scaling and Root Planing, In CD ROM Proceddings, National Dentistry Conference, San Antonio,, 2003
2002
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, WiggleView : Visualizing Large Seismic Datasets, American Geophysical Union, Eos Trans. AGU, 83(47), Fall Meet. Suppl., Abstract U61A-0007, 2002
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, Teleimmersion and Visualization with the OptIPuter, In Proceedings of the 12th International Conference on Artificial Reality and Telexistence (ICAT 2002), 2002
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, Panels, Tools and Views: A Framework for Visual Programming, Master of Science in Computer Science, University of Illinois at Chicago, 2002
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, Benefits And Implications Of Using Stereo Projection In Earth Science Classrooms, In The Geological Society Of America, 2002 Denver Annual Meeting, 2002
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, Alive on the Grid, In SCI 2002 - 6th World Multiconference on Systemics, Cybernetics and Informatics, 2002
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, Simulation and Comparison of Cost, Priority and FCFS Scheduling Schemes Over an Adaptive Network Model, In 2002 International Conference on Parallel and Distributed Processing Techniques and Applications (PDPTA 2002), 2002
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, AccessGrid-to-Go : Providing AccessGrid access on Personal Digital Assistants, In Access Grid Retreat 2002 Proceedings, 2002
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, TeraVision: a Platform and Software Independent Solution for Real Time Display Distribution in Advanced Collaborative Environments, In Access Grid Retreat 2002 Proceedings, 2002
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, A Two-Tiered Collaborative Design for Observational Science Activities in Simulated Environments, Computer Support for Collaborative Learning (CSCL), 2002
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, 3D Animation Of Telecollaborative Anthropomorphous Avatars Using High-Performance Real-Time Inverse Kinematics Based On Dual Quaternions, In Proceedings of Japan-USA Symposium on Flexible Automation,, 2002
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, Tendencies And Market Perspective In The Virtual Reality And Visual Simulation Area, Proc. SVR Conf., Brazil, 2002., 2002
2001
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, KALI:The Goddess of the Millenium, In International Conference on Virtual Systems and Multimedia, 2001
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, Locomotion in a Dynamic Immersive Virtual Environment, In Proceedings of the Symposium of the International Society for Postural and Gait Research, 2001
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, Shared Miletus: Towards a Networked Virtual History Museum, In Proceedings of the International Conference on Augmented, Virtual Environments and Three-Dimensional Imaging (ICAV3D), 2001
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, AGAVE : Access Grid Augmented Virtual Environment, In Proceedings of the AccessGrid Retreat, 2001
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2000
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, Differentiated Services Experiments Between the Electronic Visualization Laboratory and Argonne National Laboratory, EMERGE Report, 2000
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, Segmental Postural Stabilizing Responses in an Immersive Virtual Environment, In Proceedings for the Society for Neurosciences, 2000
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, A Model of the Time-Optimal Control of Point-to-Point Human Voluntary Movement, In Proceedings for the Meeting of the Society for Neurosciences, 2000
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, Fuzzy-Timing Petri Net Modeling and Simulation of a Networked Virtual Environment - NICE, Institute of Electronics, Information and Communication Engineers (IEICE) Transactions, Fundmentals Special Section on Concurrent Systems Technology, 2000
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, CAVERNsoft G2: A Toolkit for High Performance Tele-Immersive Collaboration, In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000
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, Deep Learning in Virtual Reality: How to Teach Children that the Earth is Round, In Proceedings of the 22nd Annual Conference of the Cognitive Science Society, 2000
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, QuickWorlds: Teacher Driven VR Worlds in an Elementary School Curriculum, In SIGGRAPH 2000 Educators Program, Conference Abstracts and Applications, 2000
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, Overcoming Time-Zone Differences and Time Management Problem with Tele-Immersion, In CDROM Proceedings of INET, 2000
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, AccessBot: An Enabling Technology for Telepresence, In CDROM Proceedings of INET 2000, The 10th Annual Internet Society Conference, 2000
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, iGrid2000 Empowering Global Research Community Networking, In Proceedings of iGrid2000 at INET2000, The 10th Annual Internet Society Conference, 2000
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, The Tele-Immersive Data Explorer: A Distributed Architecture for Collaborative Interactive Visualization of Large Data-sets, In Proceedings of the Fourth International Immersive Projection Technology Workshop, 2000
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, Collaborative VisualEyes, In Proceedings of IPT 2000: Immersive Projection Technology Workshop, 2000
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, Exploiting Multiple Perspectives in Tele-Immersion, In Proceedings of IPT 2000: Immersive Projection Technology Workshop, 2000
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, Quality Evaluation of Projection-Based VR Displays, In Proceedings of IPT 2000: Immersive Projection Technology Workshop, 2000
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, Developing the PARIS: Using the CAVE® to Prototype a New VR Display, In CDROM Proceedings of IPT 2000: Immersive Projection Technology Workshop, 2000
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, Deploying VR in an Elementary School - Pipe Dreams and Practical Realities, In CDROM Proceedings of IPT 2000: Immersive Projection Technology Workshop, 2000
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, Video-Based Measurement of System Latency, In Proceedings of the Fourth International Immersive Projection Technology Workshop, 2000
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, Observation-based Inquiry in a Virtual Ambient Environment, In Proceedings of the Fourth International Conference of the Learning Sciences, 2000
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, Creating Tele-Immersion Environments (tutorial), In 11th Annual Workshop on Interconnections Within High Speed Digital Systems, 2000
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, The Tele-Immersive Data Explorer (TIDE): A Distributed Architecture for Tele-immersive Scientific Visualization, Master of Science in Electical Engineering and Computer Science, 2000
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, Viewpoint-Centered Shape Recovery form Multiple Views, Artificial Intelligence: Engineering, Design and Manufacturing (AI-EDAM), 2000
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, Managing Hardware Devices and Software Objects in a Java Environment, SME CASA Blue Book Series,, 2000
1999
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, TeleImmersive Virtual Environments for Collaborative Knowledge Discovery, Proceedings of the Advanced Simulation Technologies Conference ’99, Apr, 1999
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, Next-generation tele-immersive devices for desktop transoceanic collaboration, In Visual Communications and Image Processing’99, Jan, 1999
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, Assembly planning effectiveness using virtual reality, Presence: Teleoperators and Virtual Environments, 1999
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, A Methodology for Supporting Collaborative Exploratory Analysis of Massive Data Sets in Tele-Immersive Environments, In Proceedings of the 8th IEEE International Symposium on High Performance Distributed Computing, 1999
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, Las Meninas: Narrative Illusions in Virtual Reality, In Proceedings of Eurographics 99: 20th Annual Conference of the European Association for Computer Graphics, 1999
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, The Round Earth Project-Collaborative VR for Elementary School Kids, In SIGGRAPH 99 Conference Abstracts and Applications, 1999
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, The International Grid (iGrid): Empowering Global Research Community Networking Using High Performance International Internet Services, In Proceedings of INET ’99, 1999
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, A Tele-Immersive Environment for Collaborative Exploratory Analysis of Massive Data Sets, In Proceedings of ASCI 99, 1999
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, Visual Field Effects of Body Stability, In Proceedings for the 9th Annual Meeting of the Society for the Neural Control of Movement, 1999
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, Integrated Vision System for Virtual Factory, CIRP - Journal of Manufacturing Systems, 1999
1998
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, Are you Waving or Drowning? Art, Interaction, Manipulation and Complexity, Leonardo Electronic Almanac, 1998
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, XP: An Authoring System for Immersive Art Exhibitions, In Proceedings of Fourth International Conference on Virtual Systems and Multimedia, 1998
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, Multi-disciplinary Experiences with CAVERNsoft Tele-Immersive Applications, In Proceedings of Fourth International Conference on Virtual Systems and Multimedia, 1998
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, LIMBO / VTK: A Tool for Rapid Tele-Immersive Visualization, In Proceedings of IEEE Visualizaton ’98, 1998
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, Preliminary STAR TAP℠ Tele-Immersion Experiments between Chicago and Singapore, In Proceedings of HPCAsia ’98, 1998
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, Virtual Environment as Rebus, In Proceedings of Consciousness Reframed, International CAiiA Research Conference, 1998
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, Multiway Tele-Immersion at Supercomputing ’97, or Why We Used $6,000,000 Worth of VR Equipment to do the Hokey Pokey, IEEE Computer Graphics and Applications, 1998
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, Advanced Electronic Visualization and Virtual Reality Technologies for Education and Research Training, In Proceedings of CATE-98, 1998
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, We Sing the Body Electric: Imagining the Body in Electronic Art, Leonardo Electronic Almanac, 1998
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, Line of Sight Method for Tracker Calibration in Projection-Based VR Systems, In Proceedings of 2nd International Immersive Projection Technology Workshop, 1998
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, CAVERN and a Unified Approach to Support Realtime Networking and Persistence in Tele-immersion, 1998
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, Evaluation of an Immersive Collaborative Virtual Learning Environment for K-12 Education, In American Educational Research Association Annual Meeting (AERA), 1998
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, CAVERN: The CAVE® Research Network, In Proceedings of 1st International Symposium on Multimedia Virtual Laboratory, 1998
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1997
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, Global Tele-Immersion: Better than Being There, In Proceedings of 7th International Conference on Artificial Reality and Tele-Existence, 1997
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, CAVERN: A Distributed Architecture for Supporting Scalable Persistence and Interoperaility in Collaborative Virtual Environments, Virtual Reality: Research, Development and Applications, 1997
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, NICE: Combining Constructionism, Narrative, and Collaboration in a Virtual Learning Environment, In Proceedings of the 1997 SIGGRAPH Educator’s Program - Computer Graphics, 1997
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, Dream Grrrls: A World of Virtual Reality, In Proceedings of Consciousness Reframed, First International CAiiA Research Conference, 1997
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, The NICE Project: Narrative, Immersive, Constructionist / Collaborative Environments for Learning in Virtual Reality, In Proceedings of ED-MEDIA /ED-TELECOM ’97, 1997
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1996
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, Constructing Collaborative Stories Within Virtual Learning Landscapes, In Proceedings of the European Conference on AI in Education, 1996
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, Toward Real-time Interactive Virtual Prototyping of Mechanical Systems: Experiences Coupling Virtual Reality with Finite Element Anaylsis, In Proceedings of High Performance Computing, 1996
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, High-Resolution and High-Bandwidth Immersive Interactivity, In SPIE Proceedings of Very High Resolution and Quality Imaging Conference, 1996
1995
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, Virtual Environments and Distributed Computing at SC’95, In GII Testbed and HPC Challenge Applications on the I-WAY, 1995
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, Computer-Generated Autostereography Method and Apparatus, United States Patent US 5,113,213, 1995
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, Parallel Progressive Refinement and Projection Based Discontinuity Meshing for Radiosity, 1995
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, Using the CAVE Virtual-Reality Environment as an Aid to 3-D Electronmagnet Field Computation, In Proceedings of the COMPUMAG - Berlin Conference on the Computation of Electromagnetic Fields, 1995
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, Virtual Reality and Accessible Transit Design: New Access Methods Project, The Design Visualization Laboratory, UIC School of Art and Design, 1995
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, Integrating Virtual Reality and High Performance Computing and Communications for Real-Time Molecular Modeling, In Proceedings of High Performance Computing ’95, 1995
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, Virtual Reality Visualization of Accelerator Magnets, In Proceedings of the 1995 Simulation Multiconference, High Performance Computing Symposium 1995: Grand Challenges in Computer Simulation, 1995
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, Interactive Visualization in a High Performance Computing Virtual Environment, In Proceedings of the 1995 Simulation Multiconference, 1995
1994
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, An Organization for High-Level Interactive Control of Sound, In Proceedings of the International Conference on Auditory Display ’94, 1994
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, CAVEview: Mosaic-based Virtual Reality, In Proceedings of the Second World Wide Web Conference ’94: Mosaic and the Web, 1994
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, The File Room: An Interactive Computer Project Addressing Cultural Censorship, In Proceedings of Second WWW Conference ’94: Mosaic and the Web, 1994
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, Input Interfacing to the CAVE™ by Persons with Disabilities, In Proceedings of the Second Annual International Conference, Virtual Reality and People with Disabilities, 1994
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, Virtual Reality in Computational Neuroscience, In Proceedings of the Conference on Applications of Virtual Reality, 1994
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, SANDBOX: An Interface to Scientific Data Based on Experimentation, In Proceedings of the Fifth Eurographics Workshop on Visualisation in Scientific Computing, 1994
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, User Studies for Toolkit Development in Virtual Reality, In Sixth Workshop of the Psychology of Programming Interest Group (PPIG-6), 1994
1993
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, Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE, 1993
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, Sound for Virtual Immersive Environments, In Course #23, Applied Virtual Reality, SIGGRAPH ’93, 1993
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, Projection-Based Virtual Environments and Disability, In Proceedings of the First Annual International Conference, Virtual Reality and People with Disabilities, 1993
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, Realistic Modeling of Brain Structures with Remote Interaction Between Simulations of an Inferior Olivary Neuron and a Cerebellar Purkinje Cell, In Proceedings of High Performance Computing, 1993
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, Virtual Sound Composition for the CAVE®, In Proceedings of the 1993 International Computer Music Conference (addendum), 1993
1992
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, The object instancing paradigm for linear fractal modeling, In Proceedings of the Conference on Graphics Interface ’92, 1992
1991
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, Visualization of multidimensional fractals, In Proceedings of the Argonne National Laboratory 7th International Conference on Advanced Science and Technology, 1991
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1990
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, Parallel Algorithms for Visualization of Multidimensional Fractal Objects, Electronic Imaging East ’90, 1990
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, Interactive Visualization of Complex, Stacked and Quaternion Julia Sets, In Proceedings of Ausgraph ’90 (Invited paper), 1990
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, One picture’s worth a thousand gigaflops (One animation’s worth a thousand teraflops), Pixel, 1990
1989
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, Computer-Generated Barrier-Strip Autostereography, Proceedings of SPIE, Three-Dimensional Visualization and Display Technologies, Sep, 1989
1988
1987
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, Legged Mobility: A Wheelchair Alternative, RESNA ’87, (Rehabilitation Engineering Society of North America), 1987
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