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The Principles of Animation

Ralph A. De Stefano
ralph@evl.uic.edu
Electronic Visualization Laboratory (M/C 154)
University of Illinois at Chicago
851 South Morgan Street, Room 1120 SEO
Chicago, Illinois, 60607-7053

Abstract
Lasseter (1987) wrote, "Whether it is generated by hand or by computer, the
first goal of the animator is to entertain. The animator
must have two things: a clear concept of exactly what twill
entertain the audience; and the tools and skills to put
those ideas across clearly. Tools, in the sense of hardware
and software, are simply not enough." The principles
discussed in this paper are tools as well...just as
important as the computers we work with.
This document is meant to be used as a primer for beginning animators, and a
knowledgeable reference for experienced animators. This paper in no way replaces the years of
sweat and toil that animation mastery requires.
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