Modeling for Facial Animation

in Alias Power Animator

Step two: Creating Interpolation Models

After finalizing your character model, you are now ready to create extreme poses. These extremes will be used by the Shapeshifter function in Alias to generate keyframeable animation controls.

Select your model, or a portion of the model you wish to shapeshift, then select Edit -> Duplicate Object. Make sure to duplicate as many heads as extreme poses, and add a translate offset, so that your models are nicely spaced along one particular axis, instead of piled one ontop of another.

As you can see, the head on the left is the base head, and the two on the left are target(extreme) heads. The eyes in the middle head have been rotated to look away, this will be used to creat a shapeshifter control for looking left or right. On the third head, we have closed the eyelids. The positioning of the eyelids will create a control for blinking.

Copyright © 1999 ralph de stefano. all rights reserved. reproduction without permission is prohibited. last modified may 5, 1999