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SHADING TYPES: Bump Mapping, Rainbow Shading, Shadow Shading, Reflection Shading

Bump

Adding surface detail to an object without the expense of creating extra polygons.

This command will set the bump map for the specified object. Bump mapped textures are combined with the main texture to create an object with a visually uneven surface. Your video card must have the ability to create this hardware effect.

SET BUMP MAPPING ON Object Number, Image Number

Rainbow

This command will set the specified object to use rainbow rendering. By specifying a rainbow image, you can create a very colorful rainbow effect for your object. Your video card must have the ability to create this hardware effect.

SET RAINBOW SHADING ON Object Number, Rainbow Image

Reflection

This command will set the specified object to use reflection. Use this command when you want to give your object a reflective quality, though not all 3D hardware will support Vertex Shaders which are required to produce this effect.

For this feature, you will need to define the reflecting plain and place it appropriately using
‘make object’.

SET REFLECTION SHADING ON Object Number

Shadow
This command will set the specified object to cast a hardware shadow. This command requires hardware specifically designed for this feature, as it's a very intensive calculation. Use this command sparingly for best performance.

For this feature, you will need to define the reflecting plain and place it appropriately using
‘make object’.

SET SHADOW SHADING ON Object Number