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Aeromancer [Spell-caster]:
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Hit Points : 28
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Movement Range : 3
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Attack : 24
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Recovery Time : 3
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Armor : 0%
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Attack Pattern: Summons 4 air bursts in a straight line. This attack is unblockable.
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Special Abilities: 20% Blocking from the front ( 10% from the sides )
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Aquamancer [Spell-caster]:
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Hit Points : 30
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Movement Range : 3
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Attack : 15
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Recovery Time : 3
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Armor : 0%
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Attack Pattern: Freezes a cross-shaped area of 5 tiles. Maximum targeting range is 3 tiles from the Aquamancer This attack is unblockable.
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Special Abilities: 33% Blocking from the front ( 16% from the sides )
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Archer [Fighter]:
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Hit Points : 40
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Movement Range : 4
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Attack : 18
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Recovery Time : 2
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Armor : 8%
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Attack Pattern: Shoots an arrow at a single target up to 6 tiles away. This attack will hit or be blocked by the first unit in its line of sight.
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Special Abilities: 60% Blocking from the front ( 30% from the sides )
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Assassin [Fighter]:
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Hit Points : 35
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Movement Range : 4
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Attack : 18
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Recovery Time : 1
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Armor : 12%
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Attack Pattern: Strikes all units on the 4 tiles surrounding him.
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Special Abilities: 70% Blocking from the front ( 35% from the sides )
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Cleric [Healer]:
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Hit Points : 24
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Movement Range : 3
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Heal : 12
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Recovery Time : 5
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Armor : 0%
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Attack Pattern: Heals all friendly units on the field. Units will not attempt to block Healing spells.
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Special Abilities: 0% Blocking from the front ( 0% from the sides )
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Knight [Fighter]:
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Hit Points : 50
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Movement Range : 3
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Attack : 22
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Recovery Time : 1
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Armor : 25%
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Attack Pattern: Slashes a single unit on an adjacent tile with his sword.
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Special Abilities: 80% Blocking from the front ( 40% from the sides )
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Pyromancer [Spell-caster]:
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Hit Points : 30
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Movement Range : 3
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Attack : 15
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Recovery Time : 3
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Armor : 0%
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Attack Pattern: Burns a cross-shaped area of 5 tiles. Maximum targeting range is 3 tiles from the Pyromancer. This attack is unblockable.
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Special Abilities: 33% Blocking from the front ( 16% from the sides )
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