Overview | Gameplay | Storyboards | Documents | Screenshots | Models

 

Overview

SimNetwork is a real-time strategy game the teaches the player about the techniques and strategies invovled in the design of computer networks. The game is meant to provide students taking computer networking courses with an interactive learning experience that allows them to apply their knowledge in a secure, challenging, and fun environment.

 

Gameplay

The player assumes the role of the network designer of a large telecommunication firm that specializes in providing digital communication links to its customers.

The goal of the player is to build a reliable and scalable network that connect customers together striking the right balance between cost and efficiency. The player builds his network by laying fiber optic cables on the map and purchasing routers to interconnect them. As the game progresses, the player is faced with different challenges ranging from varying customer access, to disasters that results in broken links, down routers, Denial-of-Service attacks that cause excessive traffic. For more informatin, please see the high level design document.

 

Storyboards

 

 

Documents

Older Versions of Design Documents:

Screenshots

 

Intro Screen
Main Menu Screen
Help Screen
2nd Help Screen
Credits Screen
Level Selection Screen
Loading Screen
Initial Game View
Customer Negotiation Failed
Customer Negotiation Succeeded
Connections Between Peers
Game Pause/Quit Widget
In-Game Help
Selected Customer Widget
Selected Cable Widget
Cable Drawing
Game Lost Screen
Game Won Screen

 

Models

 

Residential Cluster
1st University
2nd University
Corporate Office
Office
Library
Community Hall
Church
1st Factory
2nd Factory
Research Laboratory