
SimNetwork Game Rev 1.0 (Build 385) - (ZIP) - See table below for comments.
Note: this file contains both executable as well as all source code, models, and sound files included in the game.
Below are individual builds for our Network Simulation Game. To download the build, just click on the "ZIP" link, then unzip the game to a folder and run the batch file (under windows), or use Electro to execute the lua file. The main file that should be executed in Electro is called widgets.lua (build 104), or simnetwork.lua (all other builds).
SimNetwork Game Downloads
| Build # | Build Date | Size | Comments |
385 (ZIP) |
12/10/06 |
29.6 MB |
Final version of the game - same as shown during final class presentation. Couple bugs: 1. Background music stops playing after 6 min 29 sec - possible bug in Electro; 2. customer widgets don't get updated until player de-selects and selects the widget again; 3. Current load for routers is not showing on the router widget |
357 (ZIP) |
12/06/06 |
42.5 MB |
All game logic connected to the scene. All algorithms written and tested. Gameplay implemented. Still few quirks left to polish. |
279 (ZIP) |
11/29/06 |
10.5 MB |
Cable drawing, router dropping, demolishing all working, some sounds implemented, 90% of all logic and algorithms implemented. Not all game logic connected to the game yet. |
179 (ZIP) |
11/15/06 |
4.2 MB |
Improved cable drawing. Improved algorithms. Sample widgets. Selectable mouse pointers depending on chosen tool. Login and simulation engine not yet connected to the game, although most of the API is already written. Fuzziness engine not yet completed. |
136 (ZIP) |
10/27/06 |
3.0 MB |
This is same version as shown during Midpoint Presentation demo in class. It features working toolbar, mouse picking, cable drawing (mouse picking and cable drawing still does not work correctly when rotation is applied to the scene), and improved graphics. |
104 (ZIP) |
10/16/06 |
1.9 MB |
This version features simple scene with couple building objects, cable object, toolbar (not working yet), mouse movements against the scene (zoom in/out, rotation) and tool which can be moved using the keyboard (eventually will be replaced by mouse picking). |
You can view the game concepts of the SimNetwork game in the Design section of the site.
