Table of Contents:
- Friday, October 27 (2 meetings)
- Thursday, October 26
- Wednesday, October 25
- Tuesday, October 24
- Monday, October 23
- Friday, October 20
- Thursday, October 19
- Tuesday, October 17
- Friday, October 13
- Monday, October 9
- Friday, October 6
- Thursday, October 5
- Wednesday, October 4
- Monday, October 2
Friday, October 27
- During 1st meeting:
- Finalized the Power Point slides and rehearsed the presentation
- During 2nd meeting:
- Discussed progress and Jason's comments
- Installed and set up Wiki to be used as main communication tool from now on
- Discussed next steps and work to be done over the weekend
To do:
- Pawel:
- Basic widgets sample
- Enhance toolbar: add current balance information
- Show utilization bar above selected element(s)
- Replace default cursor with some fun interesting sprite
- Khairi:
- Change current rotation/zoom mode: move camera instead of moving/scaling scene
- Complete mouse picking code with high-lighting, selecting, and deselecting objects
- Show/hide widgets for customers
- Sunny:
- Increase customers model sophistication: create a cluster of small models to represent Residential Neighborhoods, Business, Industrial/Educational
- Create model variations: we need at least 3 variations for each type of customer.
- Apply texture to floor: make sure there’s good contrast between entities and floor.
- For more details and other tasks refer to To Do Task List on Wiki
Next meeting: Wednesday, November 1 at 2:00 PM CS Lab (Agenda)
Thursday, October 26
- Discussed the Midpoint demo
- Started working on Power Point slides
To do:
- Pawel - work on slides for toolbar
- Sunny - work on slides for graphics
- Khairi - work on slides for algorithms, make sure we have a working demo of the game
Next meetings: Friday, October 27 at 11:00 AM CS Lab (Agenda) and at 4:30 PM CS Lab (Agenda)
Wednesday, October 25
- Discussed the Midpoint demo
- Discussed the presentation
To do:
- Pawel - work on mouse picking
- Sunny - work on algorithms
- Khairi - work on algorithms, create template for slides, make sure we have a working demo of the game
Next meeting: Thursday, October 26 at 2:00 PM CS Lab (Agenda)
Tuesday, October 24
- Discussed development progress: mouse picking, visuals, algorithms
- Started thinking about disasters
To do:
- Pawel - work on mouse picking
- Sunny - continue working on graphics, work on algorithms, think more about disasters
- Khairi - work on algorithms
Next meeting: Wednesday, October 25 at 9:00 PM Online (Agenda)
Monday, October 23
- Discussed development progress
- Assigned work for next few days
To do:
- Pawel - improve the toolbar functionality, work on mouse picking
- Sunny - continue working on graphics, work on algorithms
- Khairi - work on mouse picking, work on algorithms
Next meeting: Tuesday, October 24 at 9:00 PM Online (Agenda)
Friday, October 20
- Went over toolbar functionality and mouse picking
To do:
- Pawel - improve the toolbar functionality
- Sunny - continue working on graphics, need more models
- Khairi - try to get mouse picking working properly
Next meeting: Monday, October 23 at 9:00 PM Online (Agenda)
Thursday, October 19
- Went over toolbar functionality
- Discussed mouse picking on 3D scene
To do:
- Pawel - continue working on functioning toolbar
- Sunny - continue working on graphics
- Khairi - try to get mouse picking working
Next meeting: Friday, October 20 at 4:30 PM CS Lab (Agenda)
Tuesday, October 17
- Discussed how we are going to combine individual parts of the game
- Went over development progress
To do:
- Pawel - continue to work on widgets - start working on functioning toolbar
- Sunny - continue working on graphics
- Khairi - try different types of cameras (orthogonal) and different ways to rotate/zoom/look at scene
Next meeting: Thursday, October 19 at 9:00 PM Online (Agenda)
Friday, October 13
- Went over current development states
- Assigned work for the weekend
To do:
- Pawel - continue to work on widgets - get the tools working with 3D map functionality.
- Sunny - continue working on graphics
- Khairi - camera movement, finish remaining state machines
Next meeting: Tuesday, October 17 at 9:00 PM Online (Agenda)
Monday, October 9
- Demo of 2D toolbar and 3D map
- Finished up some FSMs
To do:
- Pawel - continue to work on widgets - get the tools working with 3D map functionality.
- Sunny - layout of the screen (object placement, sizes, etc.), continue working on graphics
- Khairi - camera movement, finish remaining state machines
Next meeting: Friday, October 13 at 4:30 PM CS Lab (Agenda)
Friday, October 6
- Finalized high level design document
- Wrote down basic rules
To do:
- Pawel - work on toolbar and widgets. Set up SVN, finish write up for design document
- Sunny - layout of the screen (object placement, sizes, etc.)
- Khairi - camera movement, state machines
Next meeting: Monday, October 9 at 1:00 PM Online (Agenda)
Thursday, October 5
- Met with Jason to discuss the gameplay
To do:
- Simplify the gameplay to manageable size
Next meeting: Friday, October 6 at 4:30 PM CS Lab (Agenda)
Wednesday, October 4
- Went over gameplay, filled out the details
- Wrote down all ideas and went over progress of the design
To do:
- Pawel - Finish writing down high level design document, send the document to Jason for review before tomorrow's meeting with him
- Khairi - write some code to have a simple terrain and movable camera on the scene bounded to a mouse (like in SimCity)
- Sunny - start creating artistic models for building blocks - customers, routers, etc.
Next meeting: Thursday, October 5 at 1:00 PM (meeting with Jason at his office; Agenda)
Monday, October 2
- Disused the gameplay of the game
- Started writing details of the game in high level design document
To do:
- Pawel - Finish writing down high level design document; start creating FSMs; work more on sound
- Khairi - write some code to have a simple terrain and movable camera on the scene bounded to a mouse (like in SimCity)
- Sunny - start creating artistic models for building blocks - customers, routers, etc.
Next meeting: Wednesday, October 4 at 2:00 PM CS Lab (Agenda)
