Table of Contents:

 


 

Friday, October 27

  • During 1st meeting:
    • Finalized the Power Point slides and rehearsed the presentation
  • During 2nd meeting:
    • Discussed progress and Jason's comments
    • Installed and set up Wiki to be used as main communication tool from now on
    • Discussed next steps and work to be done over the weekend

To do:

  • Pawel:
    • Basic widgets sample
    • Enhance toolbar: add current balance information
    • Show utilization bar above selected element(s)
    • Replace default cursor with some fun interesting sprite
  • Khairi:
    • Change current rotation/zoom mode: move camera instead of moving/scaling scene
    • Complete mouse picking code with high-lighting, selecting, and deselecting objects
    • Show/hide widgets for customers
  • Sunny:
    • Increase customers model sophistication: create a cluster of small models to represent Residential Neighborhoods, Business, Industrial/Educational
    • Create model variations: we need at least 3 variations for each type of customer.
    • Apply texture to floor: make sure there’s good contrast between entities and floor.
  • For more details and other tasks refer to To Do Task List on Wiki

Next meeting: Wednesday, November 1 at 2:00 PM CS Lab (Agenda)

 


 

Thursday, October 26

  • Discussed the Midpoint demo
  • Started working on Power Point slides

To do:

  • Pawel - work on slides for toolbar
  • Sunny - work on slides for graphics
  • Khairi - work on slides for algorithms, make sure we have a working demo of the game

Next meetings: Friday, October 27 at 11:00 AM CS Lab (Agenda) and at 4:30 PM CS Lab (Agenda)

 


 

Wednesday, October 25

  • Discussed the Midpoint demo
  • Discussed the presentation

To do:

  • Pawel - work on mouse picking
  • Sunny - work on algorithms
  • Khairi - work on algorithms, create template for slides, make sure we have a working demo of the game

Next meeting: Thursday, October 26 at 2:00 PM CS Lab (Agenda)

 


 

Tuesday, October 24

  • Discussed development progress: mouse picking, visuals, algorithms
  • Started thinking about disasters

To do:

  • Pawel - work on mouse picking
  • Sunny - continue working on graphics, work on algorithms, think more about disasters
  • Khairi - work on algorithms

Next meeting: Wednesday, October 25 at 9:00 PM Online (Agenda)

 


 

Monday, October 23

  • Discussed development progress
  • Assigned work for next few days

To do:

  • Pawel - improve the toolbar functionality, work on mouse picking
  • Sunny - continue working on graphics, work on algorithms
  • Khairi - work on mouse picking, work on algorithms

Next meeting: Tuesday, October 24 at 9:00 PM Online (Agenda)

 


 

Friday, October 20

  • Went over toolbar functionality and mouse picking

To do:

  • Pawel - improve the toolbar functionality
  • Sunny - continue working on graphics, need more models
  • Khairi - try to get mouse picking working properly

Next meeting: Monday, October 23 at 9:00 PM Online (Agenda)

 


 

Thursday, October 19

  • Went over toolbar functionality
  • Discussed mouse picking on 3D scene

To do:

  • Pawel - continue working on functioning toolbar
  • Sunny - continue working on graphics
  • Khairi - try to get mouse picking working

Next meeting: Friday, October 20 at 4:30 PM CS Lab (Agenda)

 


 

Tuesday, October 17

  • Discussed how we are going to combine individual parts of the game
  • Went over development progress

To do:

  • Pawel - continue to work on widgets - start working on functioning toolbar
  • Sunny - continue working on graphics
  • Khairi - try different types of cameras (orthogonal) and different ways to rotate/zoom/look at scene

Next meeting: Thursday, October 19 at 9:00 PM Online (Agenda)

 


 

Friday, October 13

  • Went over current development states
  • Assigned work for the weekend

To do:

  • Pawel - continue to work on widgets - get the tools working with 3D map functionality.
  • Sunny - continue working on graphics
  • Khairi - camera movement, finish remaining state machines

Next meeting: Tuesday, October 17 at 9:00 PM Online (Agenda)

 


 

Monday, October 9

  • Demo of 2D toolbar and 3D map
  • Finished up some FSMs

To do:

  • Pawel - continue to work on widgets - get the tools working with 3D map functionality.
  • Sunny - layout of the screen (object placement, sizes, etc.), continue working on graphics
  • Khairi - camera movement, finish remaining state machines

Next meeting: Friday, October 13 at 4:30 PM CS Lab (Agenda)

 


 

Friday, October 6

  • Finalized high level design document
  • Wrote down basic rules

To do:

  • Pawel - work on toolbar and widgets. Set up SVN, finish write up for design document
  • Sunny - layout of the screen (object placement, sizes, etc.)
  • Khairi - camera movement, state machines

Next meeting: Monday, October 9 at 1:00 PM Online (Agenda)

 


 

Thursday, October 5

  • Met with Jason to discuss the gameplay

To do:

  • Simplify the gameplay to manageable size

Next meeting: Friday, October 6 at 4:30 PM CS Lab (Agenda)

 


 

Wednesday, October 4

  • Went over gameplay, filled out the details
  • Wrote down all ideas and went over progress of the design

To do:

  • Pawel - Finish writing down high level design document, send the document to Jason for review before tomorrow's meeting with him
  • Khairi - write some code to have a simple terrain and movable camera on the scene bounded to a mouse (like in SimCity)
  • Sunny - start creating artistic models for building blocks - customers, routers, etc.

Next meeting: Thursday, October 5 at 1:00 PM (meeting with Jason at his office; Agenda)

 


 

Monday, October 2

  • Disused the gameplay of the game
  • Started writing details of the game in high level design document

To do:

  • Pawel - Finish writing down high level design document; start creating FSMs; work more on sound
  • Khairi - write some code to have a simple terrain and movable camera on the scene bounded to a mouse (like in SimCity)
  • Sunny - start creating artistic models for building blocks - customers, routers, etc.

Next meeting: Wednesday, October 4 at 2:00 PM CS Lab (Agenda)