MbVec4f(const float v[4])
MbVec4f(float x, float y, float z, float a)
float dot(const MbVec4f &v)
const float* getValue()
void getValue(float &x, float &y, float &z, float &a)
float length()
float normalize()
void negate()
MbVec4f& setValue(const float v[4])
MbVec4f& setValue(float x, float y, float z, float a)
float& operator [](int i)
const float& operator [](int i)
MbVec4f& operator *=(float d)
MbVec4f& operator /=(float d)
MbVec4f& operator +=(MbVec4f v)
MbVec4f& operator -=(MbVec4f v)
MbVec4f operator -()
friend MbVec4f operator *(const MbVec4f &v, float d)
friend MbVec4f operator *(float d, const MbVec4f &v)
friend MbVec4f operator /(const MbVec4f &v, float d)
friend MbVec4f operator +(const MbVec4f &v1, const MbVec4f &v2)
friend MbVec4f operator -(const MbVec4f &v1, const MbVec4f &v2)
friend int operator ==(const MbVec4f &v1, const MbVec4f &v2)
friend int operator !=(const MbVec4f &v1, const MbVec4f &v2)
MbBool equals(const MbVec4f v, float tolerance)
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