ygEnvironment derived from ygSpace | Example | Source | Header |
Messages |
clip | two floats | set the near and far clipping planes |
skyColor | three floats | set the sky color |
fog | (off | lin | linear | exp | exp2), three floats, float, float | set the fog properties (type, color, onset, opaque) |
Comments |
method activeEnvironment_
constructor ygEnvironment
destructor ~ygEnvironment
method reset
1 set near and far planes to 0.1 and 1000
2 set sky color to black (0,0,0)
3 set fog to off
method message
1 set the near and far clipping planes
2 set the sky color
3 set the fog properties (type, color, onset, opaque)
method setClip
method nearClip
method farClip
method setSkyColor
method skyColor
method fogOff
method setFog
method app
1 if space contains user then apply settings
method apply
1 if properties have changed
1.1 set world clipping planes2
1.2 set world sky color
1.3 if fog then set world fog properties
The activeEnvironment_ class variable is intended to take care of cases where environment nodes overlap. It keeps track of which node is 'active', i.e. the last one to apply itself. Effectively, when there is an overlap, the winning node changes the other node's lastApply value to let the other node know that it has been un-applied, allowing it to re-apply itself when the user gets out of the overlap region.