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Aenaon is a CAVE based collaborative networked art piece. Inspired
by Greek Pythagorean theology, ancients called Goddess Rhea -"The
Ever-Flowing" To Aenaon, the Mother of the Gods and
connected her name with Rheo (to Flow) and Rhoe (Flux, Flow, Stream).
This is because Primary Matter is fluid, for it has no determinate
boundaries, within or without; Matter is ever changing, always in
flux. Rhea To Aenaon transforms measureless Eternity intro
determinate Time. Therefore by creating Time, She (Rhea) also creates
Space. Aenaon in Modern Greek language signifies continuity, flow,
eternity, an ethereal existence.
The main concept of the project is to create a new type of universe,
to generate space, and new forms of space based on users presence,
actions and behavior within virtual reality and with remote participants.
Users end up in an abstract environment composed by their physical
and virtual bodily movements. The amount of interactivity in each
instance of the environment matters and the environment changes
with the pass of time, like everything in real life. Shapes, color
combinations, density and composition of forms will depend proportionally
on the amount of interactivity. The more you act, the more you create.
The more users act by themselves and with others, the more layers,
shapes and complexity they add together into the abstract world.
Aenaon is a non-linear piece.
Our goal is real time generation through intuitive exploration,
which doesn't require any guidance or prior experience for navigating
in virtual reality. This environment will create a virtual portrait
of everyday routine actions in our physical world. It will embody
communications, motions and emotions, relationships, conversations,
and other regular things, which can not be recorded and experienced
in any other way. For example, trails memory metaphors are
left behind while users navigate in virtual space, sculptural forms
are generated while remote participants greet each other and floating
bubbles are formulated while users communicate with remote participants.
Besides remote participants, the space will be inhabited by participant
duplicates; the agents. Each participant will have several identical
avatars, agents that will be replicating his motions and duplicating
his actions. However there will be a difference in the interaction
between the personal avatars and the agents. For example touching
the "real" avatar will generate different shapes than
touching the agent. We will explore how the user affects, changes,
transforms the environment, and how his interactive behavior breeds
space. Once the space is generated we can analyze each participants
identity, their current emotions, mood, background, feelings, energy
level, and character.
download the IGRID proposal
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