Collaborative Virtual Environments, Art Exhibition

Authors: Dolisnky, M., Anstey, J., Pape, D., Aguilera, J., Kostis, H., Tsoupikova, D.

Publication: Proceedings of SPIE-IS&T Electronic Imaging, Stereoscopic Displays and Virtual Reality Systems XII, vol 5664, San Jose, CA, pp. 641-652

This panel presentation will exhibit artwork developed in CAVEs and discuss how art methodologies enhance the science of VR through collaboration, interaction and aesthetics. Artists and scientists work alongside one another to expand scientific research and artistic expression and are motivated by exhibiting collaborative virtual environments. Looking towards the arts, such as painting and sculpture, computer graphics captures a visual tradition. Virtual reality expands this tradition to not only what we face, but to what surrounds us and even what responds to our body and its gestures. Art making that once was isolated to the static frame and an optimal point of view is now out and about, in fully immersive mode within CAVEs. Art knowledge is a guide to how aesthetics of 2D and 3D worlds affect, transform, and influence the social, intellectual and physical condition of the human body through attention to psychology, spiritual thinking, education, and cognition. The psychological interacts with the physical in the virtual in such a way that each facilitatesl, enhances and extends the other, culminating in a “go together” world. Attention to sharing art experiences across high-speed networks introduces a dimension of liveliness and aliveness when we “become virtual” in real time with others.

Date: January 20, 2005

Document: View PDF
Beat Box CAVE art - Margaret Dolinsky

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