March 20th, 1996
Categories: Applications, Industrial VR, Networking, Software, Tele-Immersion, VR
In this paper we present an approach to applying virtual reality in architectural design and collaborative visualization which emphasizes the use of multiple perspectives. These perspectives, including multiple mental models as well as multiple visual viewpoints, allow virtual reality to be applied in the earlier, more creative, phases of the design process, rather than just as a walkthrough of the final design. CALVIN, a prototype interface which implements these ideas, has been created using the CAVE virtual reality theatre.
Leigh, J., Johnson, A., Vasilakis, C., DeFanti, T., Multi-Perspective Collaborative Design in Persistent Networked Virtual Environments, Proceedings of the IEEE Virtual Reality Annual International Symposium (VRAIS `96), Santa Clara, CA, pp. 253-260, 271-272, March 20th, 1996. http://www.evl.uic.edu/EVL/RESEARCH/PAPERS/LEIGH/leigh2.html