October 1st, 1993
Traditional computer graphics has typically required that scientists look through a restricted window (the computer screen), to view images that depict their research data. Virtual Reality (VR) on the otherhand, offers scientists the means to leap through that window and physically engage their experimental environment.
Cruz-Neira, C., Leigh, J., Barnes, C., Cohen, S., Das, S., Engelmann, R., Hudson, R., Papka, M., Siegel, L., Vasilakis, C., DeFanti, T., Sandin, D., Scientists in Wonderland: A Report on Visualization Applications in the CAVE™ Virtual Reality Environment, Proceedings of IEEE 1993 Symposium on Research Frontiers in Virtual Reality, pp. 59-66, October 1st, 1993.