OpenGL and RenderMan, Table of Contents
[ Abstract ]
OpenGL and RenderMan, Table of Contents

  1. Abstract
  2. Introduction
  3. Coordinate system differences
  4. Handling coordinate system differences
  5. Variable types
  6. Boiler Plate Program Layouts
  7. Projection Transformations / Graphic State Options
  8. Modeling Transformations / Graphic State Attributes
  9. Object Instancing
  10. Color Management
  11. Geometry
  12. Frame Rending / Ouput