Final Presentations
Deliverables for our group
Presentation Document:
Presentation document (PPS: 6.9 MB)
Game Demo:
See downloads section for download of the final version of the game (Build 385)
Final Game Design Document:
Refer to Design section of the web site for available game design documents.
What to do?
Give a 30 minute final demonstration of your demo of the game.
Details
- Final presentation and demo
- You must present on your assigned day or by default you will get no more than a C in the class.
- Describe:
- Game play
- How the AI and the graphical/audio effects are implemented.
- Features of the game that you put in because you thought it would make the game fun.
- Concepts that you learned from the lectures that you applied or attempted to apply to your game. For example:
- From the game programming lecture have you used a finite state machine for your game?
- From the Game Design lecture on "What Do Players Expect" what categories have you tried to incorporate in your game? e.g. Players expect a consistent world.
- From the Sound and Psycho acoustics lecture, what characteristics of sound have you tried to incorporate? e.g. Sounds set a pace to the game.
- From the Perception lecture, what aspects of the human perceptual system have you attempted to take into account? e.g. I have created low detailed health bars in the corners of the screen where your peripheral vision does not have the resolution to resolve the detail during an intense game experience.
- Tradeoffs that you had to make in the game and what ultimately led you to the final decision.
- How would you have approached the development of the game if you had the chance to do it all over again.
- How has this experience affected the way you think about commercial games?
For more details refer to Assignment 4.
