Final Presentations

 

Deliverables for our group

Presentation Document:

Presentation document (PPS: 6.9 MB)

Game Demo:

See downloads section for download of the final version of the game (Build 385)

Final Game Design Document:

Refer to Design section of the web site for available game design documents.

 


 

What to do?

Give a 30 minute final demonstration of your demo of the game.

 

Details

  • Final presentation and demo
    • You must present on your assigned day or by default you will get no more than a C in the class.
    • Describe:
      • Game play
      • How the AI and the graphical/audio effects are implemented.
      • Features of the game that you put in because you thought it would make the game fun.
      • Concepts that you learned from the lectures that you applied or attempted to apply to your game. For example:
        • From the game programming lecture have you used a finite state machine for your game?
        • From the Game Design lecture on "What Do Players Expect" what categories have you tried to incorporate in your game? e.g. Players expect a consistent world.
        • From the Sound and Psycho acoustics lecture, what characteristics of sound have you tried to incorporate? e.g. Sounds set a pace to the game.
        • From the Perception lecture, what aspects of the human perceptual system have you attempted to take into account? e.g. I have created low detailed health bars in the corners of the screen where your peripheral vision does not have the resolution to resolve the detail during an intense game experience.
      • Tradeoffs that you had to make in the game and what ultimately led you to the final decision.
      • How would you have approached the development of the game if you had the chance to do it all over again.
      • How has this experience affected the way you think about commercial games?

For more details refer to Assignment 4.