- MW_NODE_ABSTRACT_HEADER(MwBindableNode)
- virtual void bindStuff()
- virtual void unBindStuff()
- virtual void notify(MwField *field)
- MwSFBool set_bind
- Fields
- MwSFBool isBound
- MwSceneState* sceneState
- Pointer to the scene state the bindable node is a part of
Needed cause it holds the bind stack