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SculptNurbs.h File Reference

#include <Inventor/SbLinear.h>
#include "NurbsBall.h"
#include <Inventor/nodes/SoBaseColor.h>
#include <Inventor/nodes/SoCamera.h>
#include <Inventor/nodes/SoComplexity.h>
#include <Inventor/nodes/SoCoordinate3.h>
#include <Inventor/nodes/SoDrawStyle.h>
#include <Inventor/nodes/SoLightModel.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoNurbsProfile.h>
#include <Inventor/nodes/SoNurbsSurface.h>
#include <Inventor/nodes/SoProfileCoordinate2.h>
#include <Inventor/nodes/SoRotationXYZ.h>
#include <Inventor/nodes/SoScale.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoTexture2.h>
#include <Inventor/nodes/SoTranslation.h>
#include <Inventor/nodes/SoTextureCoordinateEnvironment.h>
#include <Inventor/nodes/SoTransformSeparator.h>
#include <Inventor/draggers/SoTranslate1Dragger.h>
#include <Inventor/draggers/SoTranslate2Dragger.h>
#include <Inventor/draggers/SoTransformerDragger.h>
#include <Inventor/draggers/SoDragPointDragger.h>
#include <Inventor/sensors/SoTimerSensor.h>
#include <Inventor/nodes/SoDirectionalLight.h>
#include <Inventor/manips/SoDirectionalLightManip.h>
#include <Inventor/manips/SoSpotLightManip.h>
#include <Inventor/fields/SoMFInt32.h>
#include <Inventor/nodes/SoMatrixTransform.h>
#include "Observer.h"
#include <gstPHANToM.h>
#include <gstPHANToM_SCP.h>
#include <gstScene.h>
#include <gstTransform.h>
#include <gstTranslateManipulator.h>

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