My original intent was a cohesive show based upon the work I'd done over the course of my lengthy tenure as a student in the Electronic Visualization program. The focus of my studies was computer animation, and I was attracted to physically-based modeling as a way to move objects expressively. The interface I was creating to make animations was influenced by the virtual reality setup at EVL, which I used to specify geometry and positions. It's generally easier to do three-dimensional work when you have a three-dimensional medium in which to work.
I decided to build the animation tools I had developed into the show, allowing viewers to make simple animations themselves. I was not as interested in the way the animations looked as in how they animated. In addition, I wanted to play with the aesthetics of the piece's interactivity -- involving viewers and making a strong link between what viewers did and what the piece did.