September 1st, 2002 - September 1st, 2003
The goal of this project is to produce cinematic quality effects in a real-time virtual enviroment. This required research and development to two techniques, baked lighting and shaders.
Baked lighting is the technique of rendering lighting into the texture of a 3d object. This allows us to give natural soft shadows and shading to static objects. This technique can also be used to render the occlusive properties of an object.
Shaders allows us to have controls of how the object is rendered in real time. We have complete control of the properties of the material, shading, lighting, and distortion.
The real time shaders were written using NVidia’s CG language.