My CV is the most reliable resource with respect to honors, publications, grants, advising/advisees, institutional service, and service to the field.
I am always looking to recruit new PhD, Masters and undergraduate students to work on visual computing research. PhD students are guaranteed funding for the duration of their studies, as long as they maintain good academic progress. Masters positions are sometimes funded, primarily via research assistantships. Undergraduate positions are sometimes funded, primarily via undergraduate research positions.
how to apply
First, please see the useful information posted on the UIC CS Graduate Admissions page. In particular, please check out the recruiting videoclip I posted there, as well as on the EVL youtube channel. Then please contact me via email, and please keep in mind that in order to qualify for the fee application waiver for Fall 2023, your application must be fully completed by Dec. 15th 2022 (doctoral application), respectively Feb. 15th 2023 (masters application).
how to start working with me
A good starting point for graduate students is to take first CS 529, Visual Data Science. A good starting point for undergraduate students is to take first CS 426, Video Game Design. For a list of my current and former advisees, along with job placements, please see my CV above.
Prior to UIC, I was Research Faculty in the Robotics Institute at Carnegie Mellon University and the founder and director of the Interdisciplinary Visualization Research Lab in the Rust Belt; the lab's research pages are the best place to learn more about my past work, my group, our projects, results, publications, courses taught, alumni and sponsors. I received my Ph.D. from Brown University, after receiving my BS/MS degree from the Politehnica University of Bucharest in Romania.