June 19th, 2000
We present a collection of heuristics and simple tests for evaluating the quality of a projection-based virtual reality display. A typical VR system includes numerous potential sources of error. By understanding the characteristics of a correctly working system, and the types of errors that are likely to occur, users can quickly determine if their display is inaccurate and what components may need correction.
Pape, D., Sandin, D., Quality Evaluation of Projection-Based VR Displays, Proceedings of IPT 2000: Immersive Projection Technology Workshop, Ames, IA, June 19th, 2000. http://www.evl.uic.edu/pape/papers/qual.ipt00