High-Resolution and High-Bandwidth Immersive Interactivity

February 1st, 1996

Categories: Applications, Data Mining, Networking, Software, Supercomputing, Tele-Immersion, Visualization

Artist’s Rendition of the CAVE VR System
Artist’s Rendition of the CAVE VR System


DeFanti, T., Sandin, D, Lindahl, G., Brown, M.


The Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago (UIC) specializes in virtual reality (VR) and scientific visualization research. EVL is a major potential beneficiary of guaranteed latency and bandwidth promised by cell switch networking technology as the current shared Internet lines are inadequate for doing VR-to-VR, VR-to-supercomputer, and VR-to-supercomputer-to-VR research. EVL’s computer scientists are working with their colleagues at Argonne National Laboratory (ANL) and the National Center for Supercomputing Applications (NCSA) to develop an infrastructure that enables computational scientists to apply VR, networking and scalable computing to problem solving. ATM and other optical networking schemes usher in a whole new era of sustainable high-speed networking capable of supporting telecollaboration among computational scientists and computer scientists in the immersive visual / multi-sensory domain.




DeFanti, T., Sandin, D, Lindahl, G., Brown, M., High-Resolution and High-Bandwidth Immersive Interactivity, SPIE Proceedings of Very High Resolution and Quality Imaging Conference, vol 2663, pp. 28, February 1st, 1996. http://www.evl.uic.edu/EVL/RESEARCH/PAPERS/BROWN/index.html