Dynamic Audio Imaging in Radial Virtual Reality Environments

October 9th, 2014

Categories: Software, Sound Art, VR, Audio Research

CAVE2 as located at the University of Chicago at Illinois’ Electronic Visualization Laboratory
CAVE2 as located at the University of Chicago at Illinois’ Electronic Visualization Laboratory

Authors

Blewett, M., Pinkl, J., Dalle Molle, B.

About

The CAVE2 is a large-scale, 320-degree, 3D / 2D, virtual-reality environment developed by the Electronic Visualization Laboratory at the University of Illinois at Chicago. The environment has a tracking system that determines the location of the primary user, and then renders 3D images to his perspective. The CAVE2 also has a 20.2 channel sound system controlled by a SuperCollider-based audio server that is, in turn, controlled via the Omicron SoundAPI. Audio imaging for the system had operated with the assumption that the listener was stationary in the center of the CAVE2 and the individual source width of audio objects was not dynamically altered. Our team added functionality to maintain audio imaging, including source position and width, as a tracked user and sound object move relative to one another within the environment.

Resources

PDF

Citation

Blewett, M., Pinkl, J., Dalle Molle, B., Dynamic Audio Imaging in Radial Virtual Reality Environments, Audio Engineering Society Convention e-Brief, Los Angeles, CA, October 9th, 2014.