Collaboration and Visualization over High Speed Networks
J. Leigh, EVL
Developers: Andrew Johnson, Chris Scharver, Dave Pape, Jason Leigh, Javier Girado, Kyoung Shin Park, Michael Lewis, Naveen Krishnaprasad, Yongjoo Cho, T. Imai, R. Fang, Y. Lin, T. Portlock, B. Silva, L. Wang, J. Eliason, J. Ge, E. He, A. Nayak, S. Venkatamaran
Funding: NSF, DoE, Industrial Partnerships
This research focuses on the development of Tele-immersive (collaborative virtual reality) applications, the middleware (software infrastructure) that drives these applications, and the advanced networks over which the applications are shared.
Application development addresses a broad range of research problems, from human factors to interface design / development for shared, synchronous and asynchronous, virtual environments.
CAVERNsoft provides the software architecture for the next generation collaborative networking infrastructure to sustain, persistent design, training, scientific visualization, and computational steering applications. Continual refinement and enhancement for improved collaboration are underway.
The underlying research component focuses upon the high-speed, high-bandwidth networks - performance, analysis, optimization are among the aspects being investigated and improved for the transmission of real-time, multi-directional tele-immersive virtual reality.
Date: March 1, 2001 - February 28, 2003