June 1st, 1994
This paper describes a CAVE application, Evolution of Behavior in a Simulated Environment. The application uses genetic programming techniques to evolve avoidance and goal getting behaviors. Results are shown as real-time, 3-dimensional, stereo forms.
Das, S., Franguiadakis, T., Papka, M, DeFanti, T., Sandin, D., A Genetic Programming Application in Virtual Reality, Proceedings of the First IEEE Conference on Evolutionary Computing (ICEC ’94), vol 1, IEEE World Congress on Computational Intelligence, pp. 480-484, June 1st, 1994.