September 20th, 2010
Categories: Applications, Human Factors, MS / PhD Thesis, Software, VR
The human ability to express and recognize emotions plays an important role in face-to-face communication, and as technology advances it will be increasingly important for computer-generated avatars to be similarly expressive. In this paper, we present the detailed development process for the Lifelike Responsive Avatar Framework (LRAF) and a prototype application for modeling a specific individual to analyze the effectiveness of expressive avatars. In particular, the goals of our pilot study (n = 1,744) are to determine whether the specific avatar being developed is capable of conveying emotional states (Ekmanös six classic emotions) via facial features and whether a realistic avatar is an appropriate vehicle for conveying the emotional states accompanying spoken information. The results of this study show that happiness and sadness are correctly identified with a high degree of accuracy while the other four emotional states show mixed results.
Lee, S., Carlson, G., Jones, S., Johnson, A., Leigh, J., Renambot, L., Designing an Expressive Avatar of a Real Person, Proceedings of the 10th International Conference, IVA 2010, vol 6356, Philadelphia, PA, USA, Springerlink, pp. 64-76, September 20th, 2010.