July 1st, 1994 - July 15th, 1994
This project demonstrates the design of an anatomically realistic computer model of a human eye in a virtual environment. Users are able to explore and interact with the eye’s components to discover their characteristics. The model will eventually be used to educate students on the eye’s geometry and will allow them to simulate common pre-surgical procedures.
This application was part of VROOM - the Virtual Reality Room event showcased at SIGGRAPH 94.